How to make games that last
Ascension creator Justin Gary on "making a game where new content can be released regularly to keep players coming back for more" -- "principles that I believe are critical to a game's long-term success." ...
Ascension creator Justin Gary on "making a game where new content can be released regularly to keep players coming back for more" -- "principles that I believe are critical to a game's long-term success." ...
A group of game developers have banded together to form Ocelot Society, a new indie studio based out of Paris that's aiming to release its first game next year. ...
Ask anyone in the industry about crunch and you're likely to hear opinions based on that person's individual experience. Now, here's some hard data on crunch from the Game Outcomes Project. ...
As GDC 2016 draws nigh organizers announce a new talk from Campo Santo artist Jane Ng on how the studio designed the world of Firewatch. ...
"Hopefully you now have all the knowledge and resources to get out there any create the best studio website ever. Let the world know that you're not a one-hit wonder and are here to stay!" ...
Itch, an open marketplace where indie game devs can upload and sell their content, has lifted the lid on game communities. ...
"In order to get Finding Monsters Adventure VR to have a smooth gameplay experience we had two engineers working dedicated to optimizations for a month and a half. We definitely learned a lot from it." ...
2015's list of "the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value." ...
The barriers to game development have dropped precipitously in recent years, and the makers of Construct 2 are trying to get the word out with a giant London billboard done up in Microsoft Paint. ...
The top 5 games of 2015 from Gamasutra assignment editor Chris Baker - featuring a long-winded digression on the rise of crowd play, an embarrassed Toys to Life confession, and more. ...