about X hours ago from
Gamasutra Indie News Robot Loves Kitty designs games in which stream viewers can take part and even change the outcome. 'This is a new genre in our minds, and we want to dive in,' says producer Alix Stolzer. ...
about X hours ago from
Gamasutra Indie News "I had this idealistic idea about making people happy with games I make. I don't need to get rich, but I do need to pay my rent, that's enough. But I feel like I'm an enemy towards the people I make games for." ...
about X hours ago from
Gamasutra Indie News "By now, we're all aware that getting YouTubers to cover our games is a major factor in building awareness and sales for our games. Today, I'm going to show you how I go through this process in under 2 minutes." ...
about X hours ago from
Gamasutra Indie News A small team of avid modders has taken the next step and formed their own Colorado-based indie venture, Long War Studios, as they prepare to Kickstart their first game: Terra Invicta. ...
about X hours ago from
Gamasutra Indie News Game Developers Conference 2016 organizers have chosen 20 games (out of over 100 submissions!) for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games. ...
about X hours ago from
Gamasutra Indie News "Our team has a background in animation so we spent a great deal of time and effort into the main poses. Being an action title that had you up close to the enemies, we made sure to place a lot of emphasis into the impact." ...
about X hours ago from
Gamasutra Indie News Nyamyam's Jennifer Schneidereit speaks at GDC 2015 about the intriguing technical and design challenges faced in creating the environments of Tengami, an adventure game inside a virtual pop-up book. ...
about X hours ago from
Gamasutra Indie News "The Planetary Annihilation Kickstarter was one heck of a roller coaster. It has given me the highest high and the lowest low of my career. It taught us a lot and gave the scars to prove it." ...
about X hours ago from
Gamasutra Indie News "The attention programmers pay to squashing bugs should also be given by artists to check and account for art that causes disability and lessens the scope of the player pool." ...
about X hours ago from
Gamasutra Indie News A new survey conducted by Indie Megabooth, an annual indie game showcase held at PAX, has shed some light on the financial side of indie development. ...