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Gamasutra Indie News "Today I gave my introductory lecture about the game industry to a new group of students at The Los Angeles Film School. There was only one thing they all wanted to know: how much money they were going to make." ...
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Gamasutra Indie News "A game featuring difficult situations, permanent consequences, and randomized content is seen as something special, something great even." ...
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Gamasutra Indie News The maker of 3ds Max, Maya, Stingray, Scaleform and other popular game-industry tools has announced a 10 percent layoff to its workforce today. ...
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Gamasutra Indie News "Even if I don't sell my games domestically, I still want to make games that are culturally somehow South African." - Raheel Hassim, a student in South Africa's first-ever game design program ...
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Gamasutra Indie News 'It's very easy to underestimate the time and effort of just running a crowdfunding campaign for the full duration,' says Mike Wilson ...
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Gamasutra Indie News As part of the Animation Bootcamp at GDC 2013, experienced animator Amy Drobeck walks you through her process for breathing life into creatures and animals -- from the skeleton up. ...
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Gamasutra Indie News Today is the last day to register early for GDC 2016 at a discounted rate, and those who do may appreciate the conference's cutting-edge Game Design Workshop. ...
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Gamasutra Indie News Less than 24 hours remain until early registration for Game Developers Conference 2016 ends at 11:59 PM Pacific, so anyone interested in attending should register now at a discounted rate. ...
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Gamasutra Indie News You don't simply play this game--you orchestrate an audiovisual performance. The soundscapes and landscapes can be manipulated using a standard joypad, a keyboard and mouse, or a MIDI controller. ...
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Gamasutra Indie News Pitched as "game dev summer camp", the Stugan accelerator is calling for applicants to its second game-making program, which will see 20 devs spending 8 weeks making games in a cabin in Sweden. ...