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Gamasutra Indie News The long journey of a game's development and the mistakes made and lessons learned by its developer along the way -- very particularly as regards selling the game on Steam. ...
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Gamasutra Indie News "Understanding and knowing how to use these resources unique to games is something essential for the growth of the medium as an art form. Seeing that Toby Fox understands that makes me happy." ...
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Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from their Senior Curator Zoya Street, on topics such as distraction, engagement, and imagination. ...
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Gamasutra Indie News Valiant Hearts directo-turned-Digixart cofounder Yoan Fanise shares lessons learned in the wake of launching his first indie game, and how developers can design games to inspire empathy in players. ...
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Gamasutra Indie News From the remarkable wilderness of Firewatch to how level designers are adapting their skills to the world of VR game development,Here's a preview of the Level Design In A Day tutorial which will help kick off GDC 2016 in San Francisco next month. ...
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Gamasutra Indie News "Everything had shaders and lighting but it didn't quite look like what I wanted. So I tried to make it look as close as possible to my 2D art. That's where we decided to remove lighting." ...
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Gamasutra Indie News "Once the game went live on the App Store I noticed that I had about 100 downloads a day. This seemed very strange to me. A few days later I noticed that in between 15 minutes I had about 1000 new users." ...
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Gamasutra Indie News Psychonauts 2 has been successfully crowdfunded, to the tune of nearly four million dollars. 49 percent of that came from investment. Here, Double Fine's Tim Schafer talks about the future of crowdfunded games. ...
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Gamasutra Indie News "Pony Island appeared to reach outside of those confines, out into the real world, into the world of my friends. The game scared me in ways that no game has ever scared me before." ...
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Gamasutra Indie News Kristian Segerstrale, COO and executive director of Super Evil Megacorp, will share some lessons learned from the development and promotion of the studio's standout mobile MOBA Vainglory at GDC 2016. ...