The Gamer's Post

Astroneer's ex-AAA devs explore a strange new world of indie life

about X hours ago from Gamasutra Indie News

Three former Halo devs share lessons they've learned from transitioning to indie life, and how those learnings have shaped the way they design and market their sandbox astronaut game Astroneer. ...

How to make a Downwell-style motion trail in GameMaker

about X hours ago from Gamasutra Indie News

"The Downwell motion trail is pretty simple aside from the fact that the trail is both blended with a different color from the player sprite, as well as every other row of pixels becoming transparent." ...

Going from a big studio to being a single indie

about X hours ago from Gamasutra Indie News

"It's been a little over two years of near ceaseless work to get to this point and my life now is very different to when I was working in a big studio." ...

Game Design Deep Dive: Undertale's action-based RPG battles

about X hours ago from Gamasutra Indie News

Undertale developer Toby Fox shares the thinking that went into the much-praised and highly unusual battle system in his popular indie RPG. ...

Understand your game, and what you're selling

about X hours ago from Gamasutra Indie News

"What we are selling is an alternative way for people to spend their time. The graphics, the sound, the puzzles, the controls, the interaction with other players all add up to an experience." ...

Your 'only chance' for success is marketing your game, says Monument Valley dev

about X hours ago from Gamasutra Indie News

"Your only chance is to get better at marketing and positioning your product without compromising your creative goals." ...

A strategy guide to selling your ideas to your boss, coworkers, and minions

about X hours ago from Gamasutra Indie News

"The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale." ...

Reducing perceived attack delay

about X hours ago from Gamasutra Indie News

"I have long been interested in the ramification of control schemes on a game design, and I hope this post helps demonstrate the importance of subtle input nuances." ...

A list of the best free and affordable game graphics resources

about X hours ago from Gamasutra Indie News

A list of sites, compiled by a hobbyist game developer, that offer free and cheap art assets for game developers looking to get up and running without spending a lot of money. ...

Blog: Level design in Super Mario Maker

about X hours ago from Gamasutra Indie News

"We found that this kind of editor program can be a good way of getting into the process of level design and so we want to take this opportunity to share some advice on the topic." ...

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