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Gamasutra Indie News Three former Halo devs share lessons they've learned from transitioning to indie life, and how those learnings have shaped the way they design and market their sandbox astronaut game Astroneer. ...
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Gamasutra Indie News "The Downwell motion trail is pretty simple aside from the fact that the trail is both blended with a different color from the player sprite, as well as every other row of pixels becoming transparent." ...
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Gamasutra Indie News "It's been a little over two years of near ceaseless work to get to this point and my life now is very different to when I was working in a big studio." ...
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Gamasutra Indie News Undertale developer Toby Fox shares the thinking that went into the much-praised and highly unusual battle system in his popular indie RPG. ...
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Gamasutra Indie News "What we are selling is an alternative way for people to spend their time. The graphics, the sound, the puzzles, the controls, the interaction with other players all add up to an experience." ...
about X hours ago from
Gamasutra Indie News "Your only chance is to get better at marketing and positioning your product without compromising your creative goals." ...
about X hours ago from
Gamasutra Indie News "The transference of an idea that has to overcome resistance (obstacles like defensiveness, busyness, disinterest, or just plain old not liking you) I call a sale." ...
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Gamasutra Indie News "I have long been interested in the ramification of control schemes on a game design, and I hope this post helps demonstrate the importance of subtle input nuances." ...
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Gamasutra Indie News A list of sites, compiled by a hobbyist game developer, that offer free and cheap art assets for game developers looking to get up and running without spending a lot of money. ...
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Gamasutra Indie News "We found that this kind of editor program can be a good way of getting into the process of level design and so we want to take this opportunity to share some advice on the topic." ...