4 useful habits for level designers
A level designer from Ubisoft Montreal with credits on multiple Splinter Cell games shares some quick tips for sharpening your level design skills. ...
A level designer from Ubisoft Montreal with credits on multiple Splinter Cell games shares some quick tips for sharpening your level design skills. ...
"I wanted to share some of the lessons I've learnt developing Cathedral for the last 8 months, and hopefully there's some nugget of wisdom in here that might be of use to some fellow game developers." ...
"This week, our partnership with game criticism site Critical Distance brings us picks...on topics ranging from a development history of Fallout 4 to intellectual honesty in character design." ...
An ongoing diary of one producer's mental health: "What people need to realize is that a mental health patient...is in most cases someone trying so hard not to be noticed or perceived as ill." ...
'With traditional level design you can hide things, and use smoke and mirrors to make levels look good. But with procedural generation, you can't fake that.' ...
At GDC 2015 Mushroom 11 creator Itay Keren explores the theory and science of designing great camera systems for side-scrolling games, and how you can apply it to your own projects. ...
The National Videogame Museum expects to open its doors next month in Frisco, Texas, more than a year after the traveling video game history exhibition said it would settle down permanently. ...
Nina Freeman's Cibele autobiographical game about finding romance in an MMO is a rare glimpse of what a mature portrayal of sex could look like in games. ...
"12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends." ...
"I wanted to share with you the steps I used to construct or in-game environment. It's been 9 whole months since the projected started and during that time I discovered some fun tricks." ...