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Gamasutra Indie News Since many developers got their start making mods for other games, it's nice to see Dennaton supporting fellow indie devs in its community -- though they're not allowing the game to turn a profit. ...
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Gamasutra Indie News 100 devs from around the world (and one Eurogamer contributor) found out this month during the inaugural Splash Jam, a game jam organized aboard a wintry weekend cruise off the coast of Norway. ...
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Gamasutra Indie News "There are of course limits to how much you can reduce the amount of work need for the localization process, but savings of 10-30% can reasonably be expected." ...
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Gamasutra Indie News Intropy Games wanted their casual matching title Astral Breakers to be competition-friendly. So they took an early build to fighting game tourneys, and got valuable feedback from eSports pros. ...
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Gamasutra Indie News "Instead of moving around a joystick to drive a tank, players have to actually turn the tank's treads using a pair large hand cranks made out of 3/4'' Baltic birch wood." ...
about X hours ago from
Gamasutra Indie News "Instead of moving around a joystick to drive a tank, players have to actually turn the tank's treads using a pair large hand cranks made out of 3/4'' Baltic birch wood." ...
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Gamasutra Indie News This is it: our massive recap of showing Legacy of the Elder Star at MAGFest for 74 hours straight. Loads of specific advice for indies inside! ...
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Gamasutra Indie News "Designing a more or less fictional (and in equal measures functional) city is not an easy thing to do. Even less so when it's a city that will have to take a myriad of technical and cost constraints into consideration." ...
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Gamasutra Indie News "We are in control of the way we make and sell our games. We are much more in control than most other industries. For most people that play our games, there is no escape. They cannot invent new ways to price their work." ...
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Gamasutra Indie News "Recently on Facebook, a friend asked openly how he should get started making his idea for a game. Many of the comments by folks involved storylines, design docs, progression trees, etc. This is BS." ...