The Gamer's Post

Alt.Ctrl.GDC showcase: Mike Lazer-Walker's Hello, Operator

about X hours ago from Gamasutra Indie News

Mike Lazer-Walker's time management sim casts players as a harried telephone operator manually connecting callers. It's controller is a vintage telephone switchboard with a daunting tangle of cables. ...

Attend GDC and see how cutting-edge math can make your game better

about X hours ago from Gamasutra Indie News

From new tricks for dealing with randomness to algebraic game balancing and math solutions for enhancing jump physics, there's lots of great stuff at the GDC 2016 Math for Game Programmers tutorial. ...

This Week in Videogame Blogging: Learning from Mistakes

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from their senior curator Zoya Street on game narrative, interactivity, and learning from mistakes in game design. ...

How Frozenbyte let players slash the price of their game Shadwen

about X hours ago from Gamasutra Indie News

Finnish developer Frozenbyte talks about the bold experiment they just completed--the more people played the demo of their new game Shadwen, the lower the final price of the game dropped. ...

The weird game-pricing experiment of Frozenbyte's Shadwen

about X hours ago from Gamasutra Indie News

Finnish developer Frozenbyte talks about the bold experiment they just completed--the more people played the demo of their new game Shadwen, the lower the final price of the game dropped. ...

Video: The Stanley Parable devs analyze 'choice' in game design

about X hours ago from Gamasutra Indie News

What if there was nothing to 'defeat' in your game? What would the player's negotiation between choices look like? Stanley Parable devs Davey Wreden & William Pugh ponder the question in this GDC 2014 talk. ...

Alt.Ctrl.GDC Showcase: Le Chant du Cygne's Palimpseste

about X hours ago from Gamasutra Indie News

"Our headgear is a controller that enables players to change the color filter through which they look at the screen. Each filter transforms how the game world is perceived." ...

Blog: 5 tips from our first exhibition at PAX South

about X hours ago from Gamasutra Indie News

Learn how to make the most of your visit to PAX with these five tips from Epistory developer, Fishing Cactus. ...

Hotline Miami devs greenlight fan-made spinoff Midnight Animal

about X hours ago from Gamasutra Indie News

Since many developers got their start making mods for other games, it's nice to see Dennaton supporting fellow indie devs in its community -- though they're not allowing the game to turn a profit. ...

What it's like to game jam on the open sea

about X hours ago from Gamasutra Indie News

100 devs from around the world (and one Eurogamer contributor) found out this month during the inaugural Splash Jam, a game jam organized aboard a wintry weekend cruise off the coast of Norway.  ...

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