GDC Highlights: Engine action, VR pricing, and effective advocacy
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor. ...
With Day 2 of GDC complete, we've brought you a quick roundup of news, takes, and insight from the show floor. ...
"If you can't afford to give us anything, that's okay," said CryEngine exec Frank Vitz during a GDC event today where Crytek announced CryEngine is going to a pay-what-you-want business model. ...
In a Monday panel at GDC, Nigel Lowrie of Devolver Digital laid out the many questions that indie developers should be asking potential publishers and partners before they agree to work with them. ...
Indie devs from across the industry took the stage at GDC's Independent Games Summit today to give their own answers to a simple question: what do we mean when we talk about the 'indiepocalypse'? ...
The company has launched a new public beta program for its engine, with a stable release and a beta release concurrently entering the stream at the same time. ...
Unity aims to make it easier for multi-person teams to work, even remotely, with robust new suite of collaboration tools now available in a beta stage. ...
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry. ...
"This is the story of how we changed the name of our game three times (twice while we were live). A great name isn't going to make you successful, but it can help... a lot." ...
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software. ...
"No you won't find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Most are just common sense." ...