Unity adds certification program for developers
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry. ...
The engine company has begun offering certifications for Unity developers, mirroring the enterprise tech industry. ...
"This is the story of how we changed the name of our game three times (twice while we were live). A great name isn't going to make you successful, but it can help... a lot." ...
Autodesk is looking to give its developers more ways to create by advancing its toolset with updates to its Stingray game engine and Maya animation and modelling software. ...
"No you won't find here tricks on how to make money, how to find that great idea that will become hugely popular or how to run a successful business. Most are just common sense." ...
In the GDC talk 'Lessons Learned from I Expect You To Die,' Shawn Patton of Schell Games talked about unique VR prototyping techniques his team has developed. ...
On Day 1 of GDC, we break down some of the biggest highlights and lesson learned at the annual developer conference. ...
As part of the Independent Games Summit at GDC today, Steel Crate Games' Ben Kane took the stage to share some insight into the development of Keep Talking and Nobody Explodes. ...
"This VR game places you back in your childhood, when you were trying to read under your duvet with a flashlight. As you progress through the pages, you will be plunged into a frightening world!" ...
Making games is hard. Today at GDC, game devs Paul Kilduff-Taylor, Chaim Gingold and Joe Mirabello shared lessons learned from when they tried to make great games -- and failed. ...
It's clear that while this panel of developers has a variety of insights into what works already, the sum total of new experiences, new designs, players new to the medium, and new technologies equals a lot more work to be done. ...