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Gamasutra Indie News In this classic 2013 interview, Gamasutra speaks to Hyper Light Drifter devs Alex Preston and Teddy Diefenbach to get to the bottom of just what it is about the game that struck a chord with players. ...
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Gamasutra Indie News The last thing you expect from a conversation between cyber-criminals before a deadly mission is a blush-inducing chat about synth pop, but One Last Cup manages to subvert expectations in more ways than one. ...
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Gamasutra Indie News Catch up on all of Gamasutra's coverage of last week's Game Developers Conference 2016 coverage on our special event page. ...
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Gamasutra Indie News The 30th edition of GDC has come to a close, and in its wake organizers confirm it hosted over 27,000 attendees (a new record!) and will return (with VRDC!) in 2017 from February 27th to March 3rd. ...
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Gamasutra Indie News "There will always be people who are new to the community. We can ignore them, let them fend for themselves, or we can mentor them. We can give back and teach them." ...
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Gamasutra Indie News "We are living in a world of endless digital content with only a finite number of people to engage with it. So it's worth remembering, it's art first, not business, and it's not guaranteed to pay the bills." ...
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Gamasutra Indie News And that's a wrap on GDC! We've got one last rundown on some of the big social topics during the show. ...
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Gamasutra Indie News "Everybody loves to play" was the theme of this year's GDC Microtalks, which featured top-tier speakers who had a lot to say in a little amount of time. ...
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Gamasutra Indie News Unity has added analytics and advertisements, and Amazon's Lumberyard is free but tightly integrated with Amazon Web Services. Epic's Tim Sweeney says his company will focus on the engine. ...
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Gamasutra Indie News "If the event is still relevant, then why are so many high profile publishers opting out? Hosting your own event, focusing on fans instead of only media, and avoiding the noise are all reasons some have left." ...