The Gamer's Post

Don't Miss: The ultra-modern stylings of Hyper Light Drifter

about X hours ago from Gamasutra Indie News

In this classic 2013 interview, Gamasutra speaks to Hyper Light Drifter devs Alex Preston and Teddy Diefenbach to get to the bottom of just what it is about the game that struck a chord with players. ...

One Last Cup makes a game out of criminals' pre-heist conversation

about X hours ago from Gamasutra Indie News

The last thing you expect from a conversation between cyber-criminals before a deadly mission is a blush-inducing chat about synth pop, but One Last Cup manages to subvert expectations in more ways than one. ...

Catch up on all of Gamasutra's GDC coverage right here!

about X hours ago from Gamasutra Indie News

Catch up on all of Gamasutra's coverage of last week's Game Developers Conference 2016 coverage on our special event page. ...

In the wake of record-breaking attendance, GDC reveals 2017 dates

about X hours ago from Gamasutra Indie News

The 30th edition of GDC has come to a close, and in its wake organizers confirm it hosted over 27,000 attendees (a new record!) and will return (with VRDC!) in 2017 from February 27th to March 3rd. ...

Blog: The importance of participating in the dev community

about X hours ago from Gamasutra Indie News

"There will always be people who are new to the community. We can ignore them, let them fend for themselves, or we can mentor them. We can give back and teach them." ...

Blog: If the game industry was on fire, would we know it?

about X hours ago from Gamasutra Indie News

"We are living in a world of endless digital content with only a finite number of people to engage with it. So it's worth remembering, it's art first, not business, and it's not guaranteed to pay the bills." ...

GDC Highlights: Diablo, experimental gameplay, odd jobs and more!

about X hours ago from Gamasutra Indie News

And that's a wrap on GDC! We've got one last rundown on some of the big social topics during the show. ...

'Everybody loves to play': GDC microtalks 2016

about X hours ago from Gamasutra Indie News

"Everybody loves to play" was the theme of this year's GDC Microtalks, which featured top-tier speakers who had a lot to say in a little amount of time. ...

Epic's Sweeney just wants to sell Unreal Engine, as Amazon, Unity move to services

about X hours ago from Gamasutra Indie News

Unity has added analytics and advertisements, and Amazon's Lumberyard is free but tightly integrated with Amazon Web Services. Epic's Tim Sweeney says his company will focus on the engine. ...

Blog: E3 is still relevant, but it's definitely changing

about X hours ago from Gamasutra Indie News

"If the event is still relevant, then why are so many high profile publishers opting out? Hosting your own event, focusing on fans instead of only media, and avoiding the noise are all reasons some have left." ...

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