Armor for dummies, and/or game developers

about X hours ago from

A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design." ...

How Tim Schafer thinks about games

about X hours ago from

"Video games are ... a personal perspective on the world that's consistent within that world. ... Someone really dug deep into their own mind to pull out something personal to say in a game." ...