The Gamer's Post

Finji's Adam Saltsman: Tips for deciding which game ideas to pursue

about X hours ago from Gamasutra Indie News

In his Wednesday GDC talk, Adam Saltsman of Finji describes a nightmare scenario that will give any game developer chills. ...

Three mistakes to avoid when you're making your first game(s)

about X hours ago from Gamasutra Indie News

"I've experienced and seen a lot of mistakes which young and/or inexperienced developers do. Some of them are mistakes that you cannot avoid; others are mistakes that could -- with good mentoring or consultation -- be avoided." ...

Yuting Su's Octobo: A 21st Century Teddy Ruxpin

about X hours ago from Gamasutra Indie News

Developer Yuting Su's adorable one-eyed Octobo is something of a Teddy Ruxpin style storytelling cuddlebug that is meant to provide a cute, interactive experience for young, new readers. ...

The Unity plugins we used for our puzzle platformer

about X hours ago from Gamasutra Indie News

"The problem is: what plugin to choose? We ask ourselves the same question. We tested a lot of plugins and came up with the ones that are really useful." ...

Witcher 3 wins Game of the Year at 16th annual Game Developers Choice Awards

about X hours ago from Gamasutra Indie News

CD Projekt Red's expansive open-world game leads a list of award-winning games that include IGF darling Her Story, Psyonix's Rocket League, Dontnod's Life is Strange and more. ...

Her Story takes home top honors at the 18th annual IGF Awards

about X hours ago from Gamasutra Indie News

In addition to the grand prize, Sam Barlow's Her Story also received the top honor for Excellence in Narrative. Read on for the full list of award winners! ...

Watch the 2016 IGF and Game Developers Choice Awards right here!

about X hours ago from Gamasutra Indie News

We've taken the liberty of embedding the stream of tonight's Game Developers Choice and IGF awards, so if you can't make it in person, tune in and celebrate the work of your fellow game creators. ...

GDC Highlights: Epic acting, Disney crosses roads, & #1reasontobe

about X hours ago from Gamasutra Indie News

With day 3 of GDC16 complete, we're bringing you a sample of news and reactions from the show floor and viewers at home. ...

Richard Rouse III's 6 techniques to make game narratives more dynamic

about X hours ago from Gamasutra Indie News

At GDC, game designer Richard Rouse III outlined six different techniques for adding dynamism to game stories, and cited several games that exemplify each of these techniques. ...

Don't Miss: 3 procedural storytelling takeaways from Moon Hunters

about X hours ago from Gamasutra Indie News

'Roguelikes are about many truths, about a pluralistic view of the world," said game designer Tanya X. Short in this classic feature. 'There's not a single truth of what the game is." ...

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