How to manage a 2D art team

about X hours ago from

"Here I have some tips to share of how to manage an art team. We do outsourcing work, and I think if your art team is a developer's internal team, it doesn't make much difference." ...

Other people's money

about X hours ago from

"Creative arrogance -- it has to be just like I dream it! -- is fair until you ask someone else for their help. Any multi-person project necessarily involves a shared vision and shared constraints." ...

Armor for dummies, and/or game developers

about X hours ago from

A crash course in realistic armor design, since "some game character designers, not having to deal with physical items or the dangers of real battle, don't quite grasp some of the basics of functional armor design." ...