Blog: A hierarchy of needs for creative people (such as game devs)
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people. ...
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people. ...
7 indie devs who've released games on Steam share their take on what's working and what isn't with Valve's refund policy. They all identified the same feature that they'd like to see changed. ...
Following a talk on the topic at GDC last week, Limbo developer Playdead has released the source code for the temporal reprojection anti-aliasing solution used in its upcoming game Inside. ...
At GDC 2012, Supergiant's Greg Kasavin hopped onstage to explain how the (then) seven-person team went about creating an atmospheric game on a modest budget: the lauded 2011 action-RPG Bastion. ...
In this classic 2013 interview, Gamasutra speaks to Hyper Light Drifter devs Alex Preston and Teddy Diefenbach to get to the bottom of just what it is about the game that struck a chord with players. ...
The last thing you expect from a conversation between cyber-criminals before a deadly mission is a blush-inducing chat about synth pop, but One Last Cup manages to subvert expectations in more ways than one. ...
Catch up on all of Gamasutra's coverage of last week's Game Developers Conference 2016 coverage on our special event page. ...
The 30th edition of GDC has come to a close, and in its wake organizers confirm it hosted over 27,000 attendees (a new record!) and will return (with VRDC!) in 2017 from February 27th to March 3rd. ...
"There will always be people who are new to the community. We can ignore them, let them fend for themselves, or we can mentor them. We can give back and teach them." ...
"We are living in a world of endless digital content with only a finite number of people to engage with it. So it's worth remembering, it's art first, not business, and it's not guaranteed to pay the bills." ...