The Gamer's Post

Flash deal site sells game for $1 without developer permission

about X hours ago from Gamasutra Indie News

A British indie studio and its publisher are involved in a public imbroglio over the studio's game Standpoint, which was put on sale for a minimum price of $1 at a flash deal site without permission. ...

Leading by emotion in game design

about X hours ago from Gamasutra Indie News

What about focusing on the emotions you want the player to feel? This blog post explores the issue, with hints from Jenova Chen (Journey.) ...

Design challenges for virtual reality games

about X hours ago from Gamasutra Indie News

"Over the last weekend I took part in the VR Game Jam... This article is a quick summary of current challenges in VR based on how they manifested during the jam and the presentations leading up to the jam." ...

Turning feelings into mechanics: The narrative design of Apartment

about X hours ago from Gamasutra Indie News

How the interactive narrative of IGF student showcase nominee a•part•ment: a separated place came to be: From conception through to design and execution -- tales told many ways. ...

Indie studio lessons, from the developers of Hatred

about X hours ago from Gamasutra Indie News

His game may be controversial, but this interview with Destructive Creations CEO Jaroslaw Zielinski offers a perspective on running a start-up PC studio under scrutiny. ...

Smooth moves: Designing VR games that won't make players sick

about X hours ago from Gamasutra Indie News

Gamasutra chats with a few VR game designers to figure out what they've learned about not making people sick, and how other developers can apply those learnings to their own projects. ...

Blog: Why don't developers buy and sell intellectual property, much like other assets?

about X hours ago from Gamasutra Indie News

"It makes sense to have multiple IPs all generating revenue. So why are we stuck in the consensus that only publishers are allowed to be in the business of buying and selling IP? Especially when anyone can." ...

Learning coverage lessons from Goat Simulator's performance in the press

about X hours ago from Gamasutra Indie News

An in-depth analysis: "With Goat Simulator having recently announced its zombie DLC, this is a great opportunity to look at how the game has done in terms of media presence." ...

Spotlight on Inti Creates, the studio behind Mighty No. 9 and Bloodstained

about X hours ago from Gamasutra Indie News

Inti Creates spent the 2000s making Mega Man games, but has been reborn as its own publisher and developer for high-profile Kickstarter titles. Gamasutra talks to CEO Takuya Aizu. ...

Making the whimsical Monster Mingle: 2D art process and more

about X hours ago from Gamasutra Indie News

Mingling monster parts and exploring a "world full of surprises" -- the art process for creating good-looking, kid-friendly characters and populating a world full of them. ...

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