Pixel Pets: How game developers bring animals to life
We speak with developers behind games including Shelter 3, Pupperazzi and more to find out various approaches to imbuing virtual animals with real emotions. ...
We speak with developers behind games including Shelter 3, Pupperazzi and more to find out various approaches to imbuing virtual animals with real emotions. ...
"While we copy the tropes of the action movies, the idea that you should be able to define a character by what the gameplay verbs are is just something that we don†t really talk about, but it just seems really obvious to me," says John Wick Hex dev Mike Bithell. ...
The latest highlights include looks at Not For Broadcast & The Longing, as well as a pretty odd video about Kirby, the history of Iran's game biz, the history of Dropmix, secrets in games, & more. ...
The folks at Hyper Light Drifter dev Heart Machine seek a gameplay engineer skilled in UE4 to join the team at their Culver City, California studio! ...
Gamasutra speaks with Alex Paterson, creator, director, writer, and artist on Not for Broadcast about the dev team's non-traditional background, making FMV games in 2020, and his approach to writing game scripts. ...
"In [Chan's] movies, he uses everything around him. He'll put his foot in a pot and smash it on someone's head and then grab a ladder and spin it. We wanted to capture that feeling of going from enemy to enemy." ...
Journalist and game designer Arash Hackimi offers an extensive look at evolution of Iran's video game industry, tracing through nearly 50 years of Iranian video game history. ...
The latest link highlights include a crazy Dark Souls speedrunning exploit, Cyberpunk 2077 from a couple of different angles, the lovely looking new title Luna The Shadow Dust & more. ...
†Demeter hadn†t really been in the running among gods we were eager to add,†explains Greg Kasavin. †For one thing, I believe she would rank dead last in terms of †household name†status among Olympians." ...
Simon Carless dives deep into the Steam sales of Early Access game Academia: School Simulator. The game's generated $1 million in sales so far...but how much of that does the dev actually see? ...