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Gamasutra Indie News "This was the first time I'd ever published a game by another indie developer, and I found the journey incredibly eye opening. I've gone ahead and written up the story of how it all happened." ...
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Gamasutra Indie News History Respawned's Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday, which is based on real history. ...
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Gamasutra Indie News The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform. ...
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Gamasutra Indie News The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform. ...
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Gamasutra Indie News Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career. ...
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Gamasutra Indie News A survey of three different methods game design offers to build emotional connections with players, taken from How Games Move Us: Emotion By Design by Katherine Isbister. ...
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Gamasutra Indie News Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces. ...
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Gamasutra Indie News "It makes me personally sad that some of the people whose opinions I respect the most are the people who are the most actively critical of our work, but it is what it is. My takeaway is that art is subjective." ...
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Gamasutra Indie News The company that opened up user generated 3D space with Second Life, and has a plan to do it once again -- but this time, in virtual reality. ...
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Gamasutra Indie News SteamSpy now has a year of data to pull from, and it seems the increasing numbers of games on Steam means that games that are not major successes are selling worse. ...