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Gamasutra Indie News Gamasutra speaks to some of the developers at 11bit about how and why they decided to add children -- modeled by their own kids -- into their grim war survival game This War Of Mine. ...
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Gamasutra Indie News Gamasutra speaks to some of the developers at 11bit about how and why they decided to add children -- modeled by their own kids -- into their grim war survival game This War Of Mine. ...
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Gamasutra Indie News Member of the IGDA? You can review the nominees for the board of directors election -- two slots are waiting to be filled. Votes are due by February 29. ...
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Gamasutra Indie News This week, our partnership with game criticism site Critical Distance brings us picks from Melissa King on topics ranging from storytelling in That Dragon, Cancer to a secret twist in Metal Gear Solid V: The Phantom Pain. ...
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Gamasutra Indie News There's another Train Jam happening on the way to GDC this year, and GDC 2016 officials speak to organizer and game developer Adriel Wallick about where the Train Jam came from -- and where it's headed. ...
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Gamasutra Indie News Former Sony Online Entertainment president John Smedley has been appointed CEO of new indie outfit, Pixelmage Games. ...
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Gamasutra Indie News Former Sony Online Entertainment president John Smedley has been appointed CEO of new indie outfit, Pixelmage Games. ...
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Gamasutra Indie News "Reflections based on static local cubemaps are an effective tool to implement high quality and realistic reflections and a cheap alternative to reflections generated at run-time." ...
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Gamasutra Indie News The Chinese Room co-founder Dan Pinchbeck took home the award for Best Writing in a Video Game at last night's Writers' Guild of Great Britain Awards. ...
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Gamasutra Indie News "What I find especially satisfying about the Time Trial I'm going to share with you is that you may end up with a nice little finished product. There's really no complete failure short of not giving it a go!" ...