The Gamer's Post

Blog: Making the switch from indie developer to indie publisher

about X hours ago from Gamasutra Indie News

"This was the first time I'd ever published a game by another indie developer, and I found the journey incredibly eye opening. I've gone ahead and written up the story of how it all happened." ...

Games as revolutionary acts: Historians talk 1979 Revolution

about X hours ago from Gamasutra Indie News

History Respawned's Bob Whitaker talks with historian Zackery Heern about the choice-driven narrative game 1979 Revolution: Black Friday, which is based on real history. ...

Japanese indie dev on designing for NicoNicoVideo's new game platform

about X hours ago from Gamasutra Indie News

The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform. ...

Japanese indie dev on designing for NicoNico Video's new game platform

about X hours ago from Gamasutra Indie News

The indie dev known as Krobon describes the unique challenges of creating a platformer (Pharaoh Rebirth+) designed to be released episodically on NicoNicoVideo's new game platform. ...

'There are a lot of ways to chop off a head' - Double Fine's Tim Schafer on humor

about X hours ago from Gamasutra Indie News

Tim Schafer discusses the challenges and triumphs of creating games with humor, as he illustrates his storied career. ...

3 ways to build emotional connections with game design

about X hours ago from Gamasutra Indie News

A survey of three different methods game design offers to build emotional connections with players, taken from How Games Move Us: Emotion By Design by Katherine Isbister. ...

Applying lessons learned from bad horror games in Dead Secret

about X hours ago from Gamasutra Indie News

Chris Pruett's encyclopedic knowledge of horror games fueled the creation of Dead Secret. But, surprisingly, he said that bad horror games taught him a lot more than the masterpieces. ...

Blog: Microtransctions aren't evil -- in my game, anyway

about X hours ago from Gamasutra Indie News

"It makes me personally sad that some of the people whose opinions I respect the most are the people who are the most actively critical of our work, but it is what it is. My takeaway is that art is subjective." ...

Linden Lab opens up VR world Project Sansar to outside creators

about X hours ago from Gamasutra Indie News

The company that opened up user generated 3D space with Second Life, and has a plan to do it once again -- but this time, in virtual reality. ...

Top Steam game sales steady; the rest, trending downward

about X hours ago from Gamasutra Indie News

SteamSpy now has a year of data to pull from, and it seems the increasing numbers of games on Steam means that games that are not major successes are selling worse. ...

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