about X hours ago from
Gamasutra Indie News "Over the course of the last 6 months, I've had the opportunity to show off my current game at 6 events in 4 different countries. This included 3 consumer events, a developer conference, and 2 pitching events." ...
about X hours ago from
Gamasutra Indie News The time has come to sign up for the largest and longest-running worldwide event for game developers: Game Developers Conference 2016 is now open for registration! ...
about X hours ago from
Gamasutra Indie News "The approaches are not only algorithmically very different but are also suitable for different types of games and gameplay. Here's a breakdown and analysis." ...
about X hours ago from
Gamasutra Indie News "The concepts we will cover in this article should apply even to non-Unity environments, although we will be implementing client-side prediction and server reconciliation using the Unity Networking HLAPI." ...
about X hours ago from
Gamasutra Indie News Developers at Inkle explain how small side-project turned into a huge endeavor, and eventually became one of the most critically acclaimed games on the App Store, Google Play and Steam. ...
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Gamasutra Indie News XO was successfully funded, and promised rewards -- and this blog post dives into how they were chosen, what they really cost, and offers a tool you can use for your own campaign. ...
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Gamasutra Indie News At GDC 2014 Kongregate's Emily Greer underscores the critical role games play in creating communities of players by sharing facts and anecdotes about how people thrive when they're part of a group. ...
about X hours ago from
Gamasutra Indie News We talk a lot about 'finding the fun' - but what does that mean? This classic 2001 feature explores why some things are fun while others aren't, and how devs can use this to perfect their craft. ...
about X hours ago from
Gamasutra Indie News But how do you achieve it? Tips from former Undead Labs and ArenaNet lead Shaun Leach: "Make sure you're listening as well as talking. Work on your communication skills regardless of if you're a manager or not." ...
about X hours ago from
Gamasutra Indie News "No matter how prepared and how skilled your team may be, stumbling at the final hurdle after the product has shipped can have a devastating effect on your projected forecast for reviews and more importantly sales." ...