about X hours ago from
Gamasutra Indie News "While none of these design decisions are groundbreaking, thanks to a wise balancing Rogue Legacy successfully manages to reshape a design issue or limitation into a gameplay element." ...
about X hours ago from
Gamasutra Indie News "Always do a thorough search before committing to a name, don't pick a game name which is identical to an existing name, but if you do, be prepared to fight your corner or potentially change your game name." ...
about X hours ago from
Gamasutra Indie News "In this blog, I want to share some info that I thought was really interesting: Composer Laura Karpman's talk about 'Composing Virtually, Sounding Real' and audio director Garry Taylor's talk on 'Audio Mastering for Interactive Entertainment.'" ...
about X hours ago from
Gamasutra Indie News The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP. ...
about X hours ago from
Gamasutra Indie News The blinding speed of the Rollcage racing franchise left some players feeling disoriented or frustrated by unexpected crashes. Caged Element vowed to fix these issues in their spiritual successor GRIP. ...
about X hours ago from
Gamasutra Indie News "The internet has made all kinds of content-news articles, music, photographs, and video-easily available for anyone in the world to access. However, that doesn't mean that it is free to take and use for your own purposes." ...
about X hours ago from
Gamasutra Indie News "I wanted to have different character parts being randomized for a lot of variation. That is super simple and standard for characters that actually have good geometry to hide the seams (e.g.: clothes), but my creatures needed to be bare naked." ...
about X hours ago from
Gamasutra Indie News From Dragon's Lair to Night Trap, to Her Story: What video in games has been used for and can be used for in the future. ...
about X hours ago from
Gamasutra Indie News "I create a free IBM Bluemix account. They have a dead simple text-to-speech API: make an HTTP request with basic HTTP authentication, get a WAV file back. Now I have a folder of WAV files." ...
about X hours ago from
Gamasutra Indie News "There are a few things that we get from procedural generation: more emergence and unpredictability, as opposed to being a roller coaster for the player to only experience the things I wanted them to feel." ...