The Gamer's Post

Road to the IGF: Barnaque's Infini

about X hours ago from Gamasutra Indie News

Infini explores the interactions of personified concepts like hope, time, and technology as players work their way through looping puzzles built around infinity. ...

Video: How a game changes based on the music you compose for it

about X hours ago from Gamasutra Indie News

At GDC 2018 composers Becky Allen, Jason Graves, Arnold Nesis and Inon Zur discuss differences in their approaches to composition, and the effect that different music can have on the same game. ...

Nintendo's latest Indie World welcomes more (timed) exclusives to the Switch

about X hours ago from Gamasutra Indie News

Nintendo's newest Indie World showcase maintains the company's recent focus on bringing indie games to the Switch through timed exclusivity deals. ...

Road to the IGF: Patrick Traynor's Patrick's Parabox

about X hours ago from Gamasutra Indie News

Patrick's Parabox is a puzzle game of exploring recursion and infinity, having players move boxes into other boxes that also contain a full reality within them. ...

GDC 2020 virtual talks, awards streaming for free all week! Here's the lineup

about X hours ago from Gamasutra Indie News

Just a quick reminder that while GDC is no longer happening this week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020! ...

Video Game Deep Cuts: Ori's Will, Duty's Call, Nioh's Sequel?

about X hours ago from Gamasutra Indie News

The week's highlights include neat impressions on Ori and the Will of the Wisps, Call Of Duty Warzone, and Nioh 2, plus pieces on pixel pets, bullet painting in GTA V & Kabaddi. ...

Check out the lineup of GDC 2020 virtual talks and awards you can stream next week!

about X hours ago from Gamasutra Indie News

Just a quick reminder that while GDC is no longer happening next week in San Francisco, organizers invite you to watch scheduled livestreams of the awards and some of the talks planned for GDC 2020!  ...

A look at how different-sized studios approach the challenges of QA

about X hours ago from Gamasutra Indie News

We speak to experts from small, medium, and larger game companies to find out how they handle the oft-under-appreciated discipline of quality assurance. ...

Deep Dive: Turning phone UX into game mechanics in horror game SIMULACRA 2

about X hours ago from Gamasutra Indie News

Jeremy Ooi, co-founder of Kaigan Games, explains how he and his team turned the common mobile phone user experience into game mechanics in the "found phone" SIMULACRA horror games. ...

The tale of porting No Code's text-based Stories Untold to Switch

about X hours ago from Gamasutra Indie News

When No Code ported the text-based adventure game Stories Untold from PC to Nintendo Switch, the studio had to alter the game's original input method--keystrokes--and make it work for a game controller, among other challenges. ...

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