about X hours ago from
Gamasutra Indie News "When the focus is just on the things that fared well, it's easy to overlook certain traits that we take for granted. Sometimes, these are the qualities that end up being crucial towards the success of the end product!" ...
about X hours ago from
Gamasutra Indie News "The conference is complemented by workshops covering a range of topics, from introductions to popular digital gamemaking tools to hands-on game design lessons." ...
about X hours ago from
Gamasutra Indie News "Steamworks SDK is distributed as a native DLL file (*.so when talking about Mac and Linux). In order to make it work with Unity you have to create a binding. Fortunately such binding already exists!" ...
about X hours ago from
Gamasutra Indie News "Achievements, be they for getting every ending or finding every doodad, encourage the player to explore choices not make them. It encourages a distance between the player and their choices." ...
about X hours ago from
Gamasutra Indie News "As a composer and sound designer for games, I've been asked many times for my rate(s) in anticipation of a crowd funding campaign. Given the frequency of these requests, I want to share my thoughts." ...
about X hours ago from
Gamasutra Indie News "What a real-time, cloud-based system provides is a much more streamlined approach to a developer's process while greatly enhancing the collaboration and communication among its members." ...
about X hours ago from
Gamasutra Indie News From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His new game Imbroglio is even more constrained: a 4X4 grid. Constraints can be freeing. ...
about X hours ago from
Gamasutra Indie News From the 7X7 grid of Corrypt and the 6X6 of 868-HACK, Michael Brough's play spaces have continually shrunk. His new game Imbroglio is even more constrained: a 4X4 grid. Constraints can be freeing. ...
about X hours ago from
Gamasutra Indie News "If my three-year-old wants a cup of juice, she won't wait the time it takes to write this sentence, yet the proverbial innkeeper with giant rats in the basement will happily wait an eternity for you to get around to his problem." ...
about X hours ago from
Gamasutra Indie News GDC Europe 2016 organizers have opened call for submissions to the third annual European Innovative Games Showcase at the Cologne, Germany show this August. ...