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Gamasutra Indie News Less than a year after its release, Psyonix's car soccer simulator Rocket League has managed to drum up over $110 million in revenue while selling more than 5 million copies across PC and consoles. ...
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Gamasutra Indie News At GDC Europe, longtime game designer Mata Haggis will deliver an intriguing talk on the many small design choices made to amplify the narrative of Fragments of Him through player interactions. ...
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Gamasutra Indie News Here's a game developer's detailed presentation of the difference between SpriteRenderer and UIImage (CanvasRenderer) in Unity. ...
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Gamasutra Indie News We talk to developers of Back in 1995, MacBat 64, Racing Apex, morphê, and Else Heart.Break(), whose games are designed to look as if they were made for the PS1 or the Sega Saturn. ...
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Gamasutra Indie News Downwell creator Ojiro Fumito speaks at GDC 2016 about how he designed a fun, engaging game around one key mechanic: what if you jumped down a well with guns strapped to your boots? ...
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Gamasutra Indie News EEDAR cofounder and IEP president Greg Short has a long career in the game industry, and at GDC Europe he'll deliver a talk on "How to Survive Your Start-up." ...
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Gamasutra Indie News With over 200,000 players, 60 Seconds! is an indie success. But it didn't come easy. Dominik Gotojuch, founder of developer Robot Gentlemen, explains. ...
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Gamasutra Indie News Unity's big changes include a new mid-tier pricing plan, Unity Plus, as the cost of Unity Pro rises & all versions of Unity become capable of deploying games on iOS & Android at no additional cost. ...
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Gamasutra Indie News A freelance game trailer maker has some key takeaways from the widely-panned trailer for the action game Mighty No. 9. ...
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Gamasutra Indie News #SelfieTennis is a VR room-scale game for the HTC Vive. Also, it's completely insane. We spoke to Julie Heyde of the studio VRUnicorns about the making of the game. ...