The Gamer's Post

#SelfieTennis Q& A: Mixing goofiness, bloodlust, sports, and unicorns

about X hours ago from Gamasutra Indie News

#SelfieTennis is a VR room-scale game for the HTC Vive. Also, it's completely insane. We spoke to Julie Heyde of the studio VRUnicorns about the making of the game. ...

Rez's Mizuguchi reflects on his 'unorthodox' route into game dev

about X hours ago from Gamasutra Indie News

"I wanted to make games with the future in mind," writes Tetsuya Mizuguchi in a new Edge feature. "The interviewer said to me: 'You are kind of out there, but we could probably use someone like you.'" ...

Come to GDC Europe for tips on coworking with devs to make better games

about X hours ago from Gamasutra Indie News

Heads up, European devs: GDC Europe is just months away, and today conference organizers are pleased to debut an intriguing session on the growing popularity (and power!) of game hubs across Europe. ...

7 games with great learning curves that all developers should stud

about X hours ago from Gamasutra Indie News

Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...

7 games with great learning curves that all developers should study

about X hours ago from Gamasutra Indie News

Which games offer a masterclass in how to design a well-shaped learning curve?Corey Davis of Psyonix, Chris Bourassa of Red Hook, and Global Game Jame co-founder Ian Schreiber weigh in. ...

Video: How Campo Santo crafted the world of Firewatch

about X hours ago from Gamasutra Indie News

At GDC 2016, Campo Santo lead artist Jane Ng breaks down the art production challenges encountered in making the world of Firewatch, which is set in the late-'80s Wyoming wilderness. ...

Don't Miss: No Consoles For Old Men - Ageism in the game industry

about X hours ago from Gamasutra Indie News

In this timeless blog, veteran dev David Mullich write how, after a long career encompassing many highly-regarded games, "no game studio or publisher seemed willing even to give me a phone interview." ...

Blog: Uncover your hit game idea faster (or, the importance of moving on)

about X hours ago from Gamasutra Indie News

As indie devs, it's not a lack of creativity that prevents us from realizing our dreams: it's a lack of time. ...

Devs sign on for No Goblin's 4th annual 'Men of Game Dev' calendar

about X hours ago from Gamasutra Indie News

Developers from studios like Iron Galaxy, Bungie, and Naughty Dog are among the twelve slated to appear in this year's crowfunded calendar, a tongue-in-cheek send-up of stereotypical pinup calendars. ...

How Klang shows another way to do music-inspired game design

about X hours ago from Gamasutra Indie News

Think music-based design just has to be about guitar heroes and dancing revolutions? Indie platformer Klang has a few tricks to show how music can influence your game. ...

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