Designing the characters of the emotionally-gripping Fragments of Him
Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him. ...
Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him. ...
A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch. ...
Indie game dev David Pittman examines the structure of pro wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and game industry. ...
Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market. ...
"You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity." ...
"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff." ...
The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large. ...
The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers. ...
At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up! ...
Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue. ...