The Gamer's Post

Designing the characters of the emotionally-gripping Fragments of Him

about X hours ago from Gamasutra Indie News

Game developer Tino van der Kraan describes the design process behind the characters of the evocative Fragments of Him. ...

Ford dealership acknowledges it lifted Firewatch art for sales promo

about X hours ago from Gamasutra Indie News

A local Massachusetts Ford dealership stumbles onto hot coals with a summer sale promotion that uses key art from Firewatch. ...

Blog: Everything I know about writing video games I learned from pro wrestling

about X hours ago from Gamasutra Indie News

Indie game dev David Pittman examines the structure of pro wrestling storylines, learns how to adapt them to his vampire FPS game, and draws parallels between the wrestling and game industry. ...

Blog: Kickstarter, Steam Greenlight, and trying to build a community

about X hours ago from Gamasutra Indie News

Stats, analysis, and lessons learned from one indie game developer's quest to bring a commercial game to market. ...

Blog: Implying size and complexity in video game cities

about X hours ago from Gamasutra Indie News

"You do not have to model a complete functioning city to have a believable urban environment for your game. All you have to do is simply imply the appropriate size and complexity." ...

What Failbetter's co-founder learned from seven years of indie dev

about X hours ago from Gamasutra Indie News

"I have to say that if I had everything to do over, I'd hire slower or spend more time looking for funding or put the effort into trying to get profitable with our own stuff." ...

Game devs weigh in on the 'Brexit' decision

about X hours ago from Gamasutra Indie News

The world is changing. Last week, the U.K. voted to exit the European Union. Now U.K. game developers, investors and others weigh in on what such a 'Brexit' means for the game industry at large. ...

Action Henk devs would rather you torrented their games than buy from resellers

about X hours ago from Gamasutra Indie News

The developers of Action Henk tell players to torrent their games instead of buying them from third-party key resellers. ...

Learn why 'idle games' click with players at GDC Europe 2016

about X hours ago from Gamasutra Indie News

At GDC Europe 2016 Kongregate's Anthony Pecorella will study how "idle games" have evolved -- and what lessons game devs can learn. Prepare to get inexplicably excited about seeing numbers go up! ...

Report: China is now the global leader in video game revenues

about X hours ago from Gamasutra Indie News

Heads up, game devs: China's booming games market has now overtaken the U.S. (at least, in market research firm Newzoo's estimation) to become the world's biggest source of video game revenue. ...

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