The Gamer's Post

Why game devs should carry a sketchbook

about X hours ago from Gamasutra Indie News

"Here's a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you." ...

Unity garbage collection tips and tricks

about X hours ago from Gamasutra Indie News

"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it." ...

Devs mod Soda Drinker Pro to help stroke survivors recover

about X hours ago from Gamasutra Indie News

Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran. ...

Razer denies responsibility for Ouya's 'Free The Games' fund debt

about X hours ago from Gamasutra Indie News

Razer says that since the (reportedly all-cash) deal was to acquire select assets and personnel from Ouya, and not the company as a whole, the company disclaims responsibility for making good on Ouya's outstanding debt. ...

Razer takes responsibility for Ouya's 'Free The Games' fund debt

about X hours ago from Gamasutra Indie News

UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt. ...

Razer proposes solution to Ouya's 'Free The Games' debt

about X hours ago from Gamasutra Indie News

UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt. ...

Don't Miss: Why The Swindle only gives players 100 tries

about X hours ago from Gamasutra Indie News

Now that The Swindle is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features ...

GDC Europe EIGS Roundtable: What's the state of European indie dev?

about X hours ago from Gamasutra Indie News

A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers. ...

On replayability: Emotion, mechanics, and necessity

about X hours ago from Gamasutra Indie News

"Not every game needs to be replayable. ... it's not automatically, invariably a good thing, and something that developers should strive to work towards." ...

Indie developers report Ouya won't pay them thousands of dollars

about X hours ago from Gamasutra Indie News

Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razor acquisition. ...

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Jun 7, 2017Updates and bug fixes OTW.

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