Why game devs should carry a sketchbook
"Here's a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you." ...
"Here's a bunch of examples of times where having a sketchbook was useful and some suggestions for reasons to carry one around with you." ...
"Once you start applying these principles to your own code they will quickly become second nature and you'll find yourself using them without needing think about it." ...
Indie dev Will Brierly's sipping simulator Soda Drinker Pro has been repurposed as a physical therapy aid for stroke survivors after a chance encounter between Brierly and Myomo intern Sean Halloran. ...
Razer says that since the (reportedly all-cash) deal was to acquire select assets and personnel from Ouya, and not the company as a whole, the company disclaims responsibility for making good on Ouya's outstanding debt. ...
UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt. ...
UPDATE Razer says that since the deal was to acquire select assets and personnel from Ouya, and not the company as a whole, it disclaims responsibility for making good on Ouya's outstanding debt. ...
Now that The Swindle is out, read our chat with dev Dan Marshall about his firm stance against unlimited lives, regenerating health, "aggressive tutorialization," and other challenge-sapping features ...
A few of the judges behind next week's second annual European Innovative Games Showcase at GDC Europe sit down to talk about what matters to European indie game makers. ...
"Not every game needs to be replayable. ... it's not automatically, invariably a good thing, and something that developers should strive to work towards." ...
Multiple indie developers have claimed that Ouya still owes them thousands of dollars as part of their 'Free the Games' fund, none of which will be paid following Razor acquisition. ...