The Gamer's Post

Sekiro: Shadows Die Twice named game of the year in 2020 SXSW Gaming Awards

about X hours ago from Gamasutra Indie News

While the on-location event was called off due to the increasing presence of COVID-19, the 2020 SXSW Gaming Awards are still a go (digitally). ...

How Lair of the Clockwork God blends the world of platformers and point-and-clicks

about X hours ago from Gamasutra Indie News

Size Five Games founder Dan Marshall discusses the strange twists and turns of the studio's approach to designing its adventurous new point-and-click-meets-platformer Lair of the Clockwork God. ...

GDC 2020 talks are now available to watch for free on the GDC Vault!

about X hours ago from Gamasutra Indie News

Game Developers Conference organizers are excited to announce that the insightful talks delivered by game industry experts during GDC 2020 last week are now available to watch on the GDC Vault! ...

Unity debuts new cloud-based platform for simulating game playtests

about X hours ago from Gamasutra Indie News

Unity today unveiled a beta version of the Unity Game Simulation service, which is designed to remotely simulate (via Google Cloud servers) large volumes of player interactions with your game.  ...

Game Discoverability: The Steam & Epic stores, circa early 2020

about X hours ago from Gamasutra Indie News

We†™re back, as the world gets a little bit odder every day, with some notable game discoverability updates for the month of March, particularly looking at the Steam and Epic stores. ...

Video: How sound tells the story of Night in the Woods

about X hours ago from Gamasutra Indie News

In this 2018 GDC talk Em Halberstadt explores the atmospheric audio of Night in the Woods, including the ways in which it changes over time, and brings life to that which cannot be seen. ...

How Skookum Arts built The Pedestrian puzzles out of urban signage

about X hours ago from Gamasutra Indie News

"In the public sign system, everything is specifically designed to be understood," explains The Pedestrian dev Daniel Lackey. "That design language, that art style fit perfectly with our priorities." ...

Video Game Deep Cuts: Animal Crossing, Animal Crossing, DOOM

about X hours ago from Gamasutra Indie News

The latest 'best article/video' highlights include plenty of Animal Crossing neatness, plus DOOM Eternal, Roundgard, death loops, Tony Hawk & conspiracy theories, social distancing & more. ...

Road to the IGF: Megagon Industries' Lonely Mountains: Downhill

about X hours ago from Gamasutra Indie News

Lonely Mountains: Downhill looks to capture the feeling of finding your own way along a biking hill, seeking the varied routes you can find that will lead you down to the bottom. ...

Job stability, quality of life, Windjammers with Dave Lang - GDC Podcast ep. 7

about X hours ago from Gamasutra Indie News

Dave Lang, founder of Iron Galaxy Studios, joins the latest GDC Podcast to talk about creating a studio that's built to last, quality of life in the game industry, and old rumors about Midway Games and the mafia. ...

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