The Gamer's Post

Devs, submit your best Programming talks for GDC 2017

about X hours ago from Gamasutra Indie News

Heads up game devs: GDC officials seek great submissions of interesting, cutting-edge Programming talks for the GDC 2017 Main Conference, from now through August 18th. ...

Don't Miss: Designing better game levels via human survival instincts

about X hours ago from Gamasutra Indie News

In this timeless article, Westwood College faculty member and trained architect Christopher Totten explores how human psychology is understood by architects -- and how that can apply to level design. ...

Abzu and the challenge of conveying emotions through game design

about X hours ago from Gamasutra Indie News

As Giant Squid releases Abzu, lead engineer Brian Balamut chats with Gamasutra about the practical challenges (and personal upsides) of making a chill nonviolent underwater exploration game. ...

Video: Value Nothing - Using negative space in level design

about X hours ago from Gamasutra Indie News

When is something that's not there more important than the things that are there? At GDC 2014, Epic Games' Jim Brown takes the stage to talk in depth about the role of negative space in game design. ...

The 2017 Independent Games Festival opens calls for submissions

about X hours ago from Gamasutra Indie News

Submissions are now officially open for the 2017 Independent Games Festival, the signature competition for indie games, to be held for its 18th year during GDC 2017 in San Francisco next March. ...

Letter from the IGF Chairperson: Welcome to IGF 2017

about X hours ago from Gamasutra Indie News

As the Independent Games Festival opens for the 19th year, Chairperson Kelly Wallick explains the rules and expectations for this year's big indie game showcase. ...

Star Wars Battlefront fan game shut down by Lucasfilm

about X hours ago from Gamasutra Indie News

"[Lucasfilm and EA's] main concern was due to the possibility of Galaxy in Turmoil taking away attention from their Battlefront franchise." ...

Blog: Is money the measure of indie success?

about X hours ago from Gamasutra Indie News

"What is the measure of success for a game? Or, perhaps more importantly, what is the measure for failure?" ...

WorkStation: The spaces where 22 different game-makers build worlds

about X hours ago from Gamasutra Indie News

What kind of work stations have Brenda Romero, Masaya Matsura, Ed McMillen, Dylan Cuthbert, Meg Jayanth, and Porpentine created for themselves? We got photos and descriptions from 22 star developers. ...

Unity 5.4 sees a stable release, and a beta of 5.5 is in the works

about X hours ago from Gamasutra Indie News

Just a quick heads-up for Unity develeopers that the game engine company has today taken the "beta" tag off Unity 5.4 and made it available to devs as a stable release. ...

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Apr 4, 2019Domain autorenew failed. Sorry about the downtime :(

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