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Gamasutra Indie News Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR. ...
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Gamasutra Indie News Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West. ...
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Gamasutra Indie News Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games. ...
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Gamasutra Indie News Event planning can be difficult, especially for someone with little experience. In this post: key lessons learned from planning #RainbowJam16, a game jam to celebrate diversity in the industry. ...
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Gamasutra Indie News What was the very first thing you used to make video games? It's a fun question Steve "Moshboy" Cook recently asked on Twitter -- and answers highlight how many devs get their start as game modders. ...
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Gamasutra Indie News Writing in video games is not just about the story. In some games there's tons of game rules informations to be conveyed to the player and it got to be done quickly and efficiently. ...
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Gamasutra Indie News Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned. ...
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Gamasutra Indie News The team at Crypt of the NecroDancer studio Brace Yourself Games is growing a bit bigger this week with the addition of Duskers developers Tim Keenan and Jeremy Phillips. ...
about X hours ago from
Gamasutra Indie News The team at Crypt of the NecroDancer studio Brace Yourself Games is growing a bit bigger this week with the addition of Duskers developers Tim Keenan and Jeremy Phillips. ...
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Gamasutra Indie News Echoes of the Fey is a visual novel, so why spend time to add Steam Achievements? One dev explains the potential benefits of putting achievements in narrative-centered games. ...