The Gamer's Post

Obduction let Cyan experiment with VR in a non-Myst universe

about X hours ago from Gamasutra Indie News

Obduction, which is out today, is Cyan's first game in 25 years that isn't set in the Myst universe. We talked to Rand Miller about world building, puzzle crafting, and designing for VR. ...

CEDEC survey sheds light on how much Japanese game devs get paid

about X hours ago from Gamasutra Indie News

Japanese game industry trade body CESA recently polled nearly 2,000 game devs in Japan about how much they're paid, and the results suggest it's less than devs in the West. ...

Sponsored: 7 tips to getting a job in video games

about X hours ago from Gamasutra Indie News

Industry veteran, Jill Henderson says there is some magic to getting that first job in the games world and shares her 7 tips for getting a job in video games. ...

Blog: Creating an inclusive game jam in just 5 weeks

about X hours ago from Gamasutra Indie News

Event planning can be difficult, especially for someone with little experience. In this post: key lessons learned from planning #RainbowJam16, a game jam to celebrate diversity in the industry. ...

Devs celebrate the tools they used to make their first games

about X hours ago from Gamasutra Indie News

What was the very first thing you used to make video games? It's a fun question Steve "Moshboy" Cook recently asked on Twitter -- and answers highlight how many devs get their start as game modders. ...

To write games effectively, get to the point

about X hours ago from Gamasutra Indie News

Writing in video games is not just about the story. In some games there's tons of game rules informations to be conveyed to the player and it got to be done quickly and efficiently. ...

Blog: Playing with the conventions of genre in game dev

about X hours ago from Gamasutra Indie News

Continuing on his thread exploring the rules of games, game dev Stieg Hedlund I compares and contrasts similar issues in other media and shares lessons learned. ...

Duskers devs join Crypt of the NecroDancer studio Brace Yourself

about X hours ago from Gamasutra Indie News

The team at Crypt of the NecroDancer studio Brace Yourself Games is growing a bit bigger this week with the addition of Duskers developers Tim Keenan and Jeremy Phillips. ...

Brace Yourself: Crypt of the NecroDancer studio recruits Duskers devs

about X hours ago from Gamasutra Indie News

The team at Crypt of the NecroDancer studio Brace Yourself Games is growing a bit bigger this week with the addition of Duskers developers Tim Keenan and Jeremy Phillips. ...

Blog: Why we added Steam Achievements to our visual novel game

about X hours ago from Gamasutra Indie News

Echoes of the Fey is a visual novel, so why spend time to add Steam Achievements? One dev explains the potential benefits of putting achievements in narrative-centered games. ...

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