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Gamasutra Indie News Sergey Galyonkin wants to share game sales data with the public whether publishers like it or not. Gamasutra spoke to him and several developers on the state of sales figure transparency in games. ...
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Gamasutra Indie News Online game platform and marketplace Game Jolt has reportedly received a DMCA takedown request from Nintendo of America targeting 562 games which allegedly infringe on Nintendo-owned properties. ...
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Gamasutra Indie News The studio responsible for games like Headlander is looking for an experienced animator to take a lead role on Psychonauts 2 alongside the rest of the team at Double Fine's San Francisco HQ. ...
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Gamasutra Indie News At GDC 2016, Damian Isla and John Abercrombie discuss how they've made game AI (The Flame and the Flood, Fortnite) that can adapt and thrive in both procedurally-generated and user-generated spaces. ...
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Gamasutra Indie News "I needed to be able to write all these possible ways of grief," former litigation attorney Dean Razavi told Kotaku about why he's making Vidar, an indie RPG he wound up quitting his job to make. ...
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Gamasutra Indie News At GDC 2014, game devs Richard Rouse III and Tom Abernathy detail some of the different structures employed in a variety of storytelling mediums and analyze the unique structural needs of games. ...
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Gamasutra Indie News Game industry professionals, take note: GDC 2017 officials are now accepting Game Career Seminar talk submissions through Friday, September 23rd. ...
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Gamasutra Indie News Lionel Gallat was an animation director on feature films before sinking 3 years of his life into developing the stealth title Ghost of a Tale. What he and his small team have created looks incredible. ...
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Gamasutra Indie News UKIE reports that access to high-skilled talent (think: software engineers) 'is the number one pre-and post-referendum concern for Ukie members' in a new advisory to officials orchestrating Brexit. ...
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Gamasutra Indie News As video games become ever more virtual in their distribution, it's comforting to see the endurance of tactile accessories on display at Gen Con. ...