Foliage research for a game set in nature
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through. ...
Tombeaux is a game that takes place on a river, so foliage is a must. Here's an example of the detailed research into plantlife that a dev making a realistic game set in nature goes through. ...
Don't make your players sick! At GDC Europe, researcher Ben-Lewis Evans shares design guidelines VR and non-VR developers can follow to reduce the risk of simulation sickness from their games. ...
Having an ambiguous or metaphorical ending can be risky business. But if it's done just right, players will be talking about your game for decades. ...
Creative Assembly, 343 Industries and other devs will take part in a game jam for charity, with the resulting jam games being sold as a pack in 2016 to raise money for the War Child non-profit. ...
"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games." ...
"The more I promised I'd change and failed to do so, the more I hated myself for what I was doing to my body, and seemingly couldn't stop. Dozens of hours down the drain to save $2.99." ...
"Ideally you want the shortest most direct positioning for your product you can create, a longer more drawn out positioning can be harder to remember and harder to define." ...
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor. ...
More and more games are being partially or fully funded by grants from the NEA, the NEH, and state arts councils. WE share tips on how funding is secured, and what projects seem to find favor. ...
A simple, flexible, and programmatic way to create randomly-generated dungeons for a roguelike, described with helpful images and code examples. ...