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Gamasutra Indie News In this 2020 GDC virtual talk Butterscotch Shenanigans' Seth Coster examines forgiveness mechanics, game systems that allow the player to be 'off' in their inputs but still get desirable results. ...
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Gamasutra Indie News People of the Moon puts two players on teeter totters that guide a ship through the night sky, using both of their movements to capture the lights that glimmer in the dark. ...
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Gamasutra Indie News Luciano Iurino from Spanish dev The Troglobytes, who have Hyperparasite, their relentless twin-stick shooter/roguelite set in the roaring '80s, discussed the positive effects of having their game in the new Steam Game Festival. ...
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Gamasutra Indie News In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like. ...
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Gamasutra Indie News Far Away Cage has players crawling through the guts of a spaceship, seeking control panels they can use to find information they need to avoid an alien that stalking the ducts. ...
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Gamasutra Indie News The Unfathomed Voyager puts three players in charge of controlling a malfunctioning submarine, using a variety of wild, wacky inputs to keep it moving. ...
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Gamasutra Indie News We're looking for somebody to help us create and maintain an online infrastructure that supports millions of concurrent players in a secure, stable, highly performant and reliable manner. ...
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Gamasutra Indie News Pat Pat Please! gives players a plush puppy to care for, asking them to love, pat, and talk to it to earn its affection. ...
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Gamasutra Indie News The developers behind Coffee Talk go deep on explaining the cozy, welcoming ambience of their "heart-to-heart talking simulator." ...
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Gamasutra Indie News Unity is opening up three months' worth of premium access to its Unity Learn platform to give learning resources to Unity-curious developers cooped up at home during the ongoing COVID-19 coronavirus pandemic. ...