The Gamer's Post

Game discoverability: to demo, or not to demo?

about X hours ago from Gamasutra Indie News

How should you position your game demo on Steam? We look at a couple of options, as well as a whole bunch of other news around game discoverability - how people find and play your game. ...

Video: Writing great ensemble casts (instead of lone heroes) in games

about X hours ago from Gamasutra Indie News

In this 2020 GDC virtual talk, Die Gute Fabrik's Hannah Nicklin discusses the key techniques, challenges and potential of writing for ensemble casts compared to 'heroes' tales' in video games. ...

Don't Miss: How Rogue Legacy handles tutorials without being boring

about X hours ago from Gamasutra Indie News

How do you teach players how to play your game without getting bogged down in boring tutorials? Rogue Legacy developer Teddy Lee shares his secrets. ...

Video Game Deep Cuts: The Year Of The Pac

about X hours ago from Gamasutra Indie News

The latest picks for the week's best writing & videos about video games includes a look at Over The Alps, Good Job!, & lots more. ...

ALT.CTRL.GDC Showcase: Our Sutured City

about X hours ago from Gamasutra Indie News

Our Sutured City holds a story within a woven tapestry, having players touch places within the art to progress through a point & click-like game. ...

Journey to the Savage Planet a reaction to a past life of AAA development

about X hours ago from Gamasutra Indie News

After life as creative director on huge Ubisoft games like Assassin's Creed III and Far Cry 4, Alex Hutchinson was ready to make games at his own small studio. ...

ALT.CTRL.GDC Showcase: Red Planet Games' Vincere

about X hours ago from Gamasutra Indie News

Vincere is a competitive chariot racing game, where players must lean in their chariot and pull on the reins to overcome the opponent beside them. ...

Don't Miss: Give players a place to feel 'cozy' and they'll keep coming back

about X hours ago from Gamasutra Indie News

"It's like eating mac-and-cheese in video game form." Slime Rancher dev Nick Popovich says that capturing that comfort-food feeling is key to bringing players back to your game time and time again. ...

ALT.CTRL.GDC Showcase: Hug Machine

about X hours ago from Gamasutra Indie News

Hug Machine takes players to a distant future where humanity is learning how to hug again, using a convenient person-shaped machine to practice their hugging techniques. ...

What happens when an outbreak ruins your game announcement plans?

about X hours ago from Gamasutra Indie News

Sabotage Studio's Thierry Boulanger opens up about how the success of The Messenger allowed the studio to start in on Sea of Stars, and the impact COVID-19 has had on the game's development. ...

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