The benefits of building tools in Unity
"If you're a game developer then I urge you to give it a shot! Release a couple tools and see how you like it. Take something and ask: 'Can this be used other places?'" ...
"If you're a game developer then I urge you to give it a shot! Release a couple tools and see how you like it. Take something and ask: 'Can this be used other places?'" ...
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT. ...
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT. ...
"We'll cover some standard tips and tricks here, but we're not really interested in those. We're looking for the One Weird Trick to rule them all. Hopefully each trick we encounter brings us closer to coding Mecca." ...
Lococycle, Splosion Man, and The Maw developer Twisted Pixel has left Microsoft to become an indie studio once again. ...
Experienced indie Nathan Fouts: "We had 4 games released in one day, and we compare and contrast why one game got a lot more clicks than others." ...
Neon Deity imposed an interesting design contraint on Shutshimi: Seriously Swole: Turn standard shoot-'em-up gameplay into 10-second bursts of procedurally generated action. ...
"All you have to do is include SDK library into your code and win! Right? Well, kinda... I'll try to share our experience with adding analytics to Sharp Minds and everything we've learned from it." ...
I Can't Escape: Darkness presents an ever-changing dangerous maze, built around taking player preconceptions and subverting them, creating a tension, confusion, and paranoia in the player. ...
Indie developer Alistair Aitcheson speaks at GDC Europe 2015 about all the interesting things he's learned from building big, quirky multiplayer games (like Tap Happy Sabotage) set in physical spaces. ...