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Gamasutra Indie News "Of the many elements that helped establish what we describe as a "folktale adventure," three contributed most to our design: length, tone, and moral." - Brooke Condolora, co-founder of Brain& Brain ...
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Gamasutra Indie News The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy. ...
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Gamasutra Indie News In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI. ...
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Gamasutra Indie News A detailed breakdown of how Ryan Darcey used his time during his first six months as an independent game developer. ...
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Gamasutra Indie News Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR. ...
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Gamasutra Indie News "Just making a good game is just not good enough anymore." PR executive Thomas Reisenegger shares his insight on the different factors that can make or break an indie game's marketing campaign at GDC 2016. ...
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Gamasutra Indie News During my time at Melbourne International Games Week, a few titles stood out to me, which deserve special mention. ...
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Gamasutra Indie News During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts. ...
about X hours ago from
Gamasutra Indie News During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts. ...