The Gamer's Post

Game Design Deep Dive: The folktale structure of Burly Men at Sea

about X hours ago from Gamasutra Indie News

"Of the many elements that helped establish what we describe as a "folktale adventure," three contributed most to our design: length, tone, and moral." - Brooke Condolora, co-founder of Brain& Brain ...

Video Game Deep Cuts: Nintendo Plays Owlboy

about X hours ago from Gamasutra Indie News

The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines why Nintendo 'puts play first' and the decade-long odyssey to create Owlboy. ...

Video: Devs share some of the simplest AI tricks in the book

about X hours ago from Gamasutra Indie News

In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI. ...

Don't Miss: The mysterious world of game budgets

about X hours ago from Gamasutra Indie News

"I am worried about money, anyone running a project should be." Thumbleweed Park dev Ron Gilbert explains why game devs should always keep a watchful eye on their financials. ...

Blog: Time well spent? Six months of indie development

about X hours ago from Gamasutra Indie News

A detailed breakdown of how Ryan Darcey used his time during his first six months as an independent game developer. ...

Filling Luna's touchable VR gameworld with 'juicy' feedback

about X hours ago from Gamasutra Indie News

Robin Hunicke shares her thoughts about creating a touchable game world with juicy feedback that can serve as an ambassador for the the magic of VR. ...

Video: 5 things that can make or break indie game PR

about X hours ago from Gamasutra Indie News

"Just making a good game is just not good enough anymore." PR executive Thomas Reisenegger shares his insight on the different factors that can make or break an indie game's marketing campaign at GDC 2016. ...

Standout titles from Melbourne International Games Week

about X hours ago from Gamasutra Indie News

During my time at Melbourne International Games Week, a few titles stood out to me, which deserve special mention. ...

How the Aussie game industry turned a corner

about X hours ago from Gamasutra Indie News

During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts. ...

Hook Turn: How the Aussie game industry turned a corner

about X hours ago from Gamasutra Indie News

During my week down under for Melbourne International Games Week (MIGW), I set out to find what made the Australian games industry different from its counterparts. ...

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