The Gamer's Post

Q& A: Ocelot Society on building Event[0] around an AI chatbot

about X hours ago from Gamasutra Indie News

"The game was supposed to be survival horror. We iterated on it, and after playtesting, it became apparent that we should just focus on our core chatbot mechanic and build everything else around that." ...

Come to GDC 2017 and learn to craft better sex scenes in games

about X hours ago from Gamasutra Indie News

At GDC 2017, narrative designer Michelle Cleogh will explore challenges that come with crafting believable, meaningful sex scenes in games. It promises to be a great talk, so don't miss it! ...

Mixing life management sim with beat 'em up in Honey Rose

about X hours ago from Gamasutra Indie News

This "life management simulation presented as a visual novel with beat'em up segments" allowed its developer to comment on the prioritizing and balancing he was grappling with doing in his own life. ...

Blog: Why indie devs should work with producers

about X hours ago from Gamasutra Indie News

In this blog, Nicholas Laborde of Raconteur Games discusses the vital role of producers in a small team setting. ...

Don't Miss: The unending clash between story and violence in games

about X hours ago from Gamasutra Indie News

In this timeless feature, writer Simon Parkin explores why game writers craft sophisticated narratives when they're often rendered moot by the sheer murderousness that the gameplay requires. ...

Blog: The financial reality of being indie and doing just okay

about X hours ago from Gamasutra Indie News

"Indie dev doing okay but still struggling" probably isn't a story the press would care for but it's still a story many indie devs can probably relate to. ...

The challenges and rewards of designing local multiplayer games

about X hours ago from Gamasutra Indie News

We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online. ...

Tracing the evolution of game writing, from System Shock to Tacoma

about X hours ago from Gamasutra Indie News

"'We have no idea how to do a believable conversation in a game,'" recalls System Shock dev Warren Spector. "That was when the decision was made to kill everybody on Citadel Station." ...

100+ devs unite to sell a bundle of their work & donate all proceeds to charity

about X hours ago from Gamasutra Indie News

Itch.io has begunĀ sellingĀ A Good Bundle, a pack of up to 151 games, game dev tools and other intriguing creations, with all proceeds being split equally between the ACLU and Planned Parenthood. ...

Chris Taylor has left Wargaming to start an indie studio

about X hours ago from Gamasutra Indie News

The game development veteran known for his innovations in the RTS genre is leaving triple-A games behind as he sets his sights on indie development. ...

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