Opinion: Now is the time to unionize the game industry
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It's long past time that we saw game studios as shops in want of stewards. ...
The SAG-AFTRA strike should lead to wider conversations about whether the largest studios should unionize. It's long past time that we saw game studios as shops in want of stewards. ...
Heads up, Unity devs: The 5.5 version of Unity has graduated out of beta and is now marked as a stable release, one that includes expanded support for codeless IAP and Windows Holographic. ...
"Definitely a significant event [in my life] was our escape from, at that time, totalitarian Czechoslovakia in 1984," 3D artist-turned-game developer Ond& #345;ej vadlena recently told Kill Screen. ...
These complimentary Expo Passes awarded via the Low Income Pass Lottery are intended for participants who would otherwise not be able to attend GDC without considerable financial assistance. ...
SoundSelf dev Robin Arnott will give a talk on "Designing a Trance: Meditation and Game Design" at GDC 2017 next year that promises to touch on games' potential future as digital psychedelics. ...
"In the beginning I was pretty down on perfect turns," Thumper dev Brian Gibson tells RPS in a new turn-focused chat. "Over time it grew on me and I realized that it does make the game better." ...
Heart Machine is seeking a Gameplay Engineer to craft code for character movements, NPC interactions, scripted sequences, enemy combat, environmental interactions and much more in Culver City, CA. ...
A year after its release, we look back on what this intensely personal game about a youthful online romance has to say about the bonds that we form with one another via technology. ...
The latest Video Game Deep Cuts, picking the smartest longform video game articles and videos of the week, examines classic Zelda, contemporary Shenzhen I/O, & Westworld's VR experiment. ...
To celebrate this week's launch of Episode 2 of The Lion's Song, we want to share some episodic-specific PR lessons we learned from supporting developer Mipumi Games in launching Episode 1. ...