The 5 trends that defined the game industry in 2016
2016 was a year marked with fear, disappointment, uncertainty, and dreams of what survival might be like in a post-apocalyptic world and that's just talking about the video game industry. ...
2016 was a year marked with fear, disappointment, uncertainty, and dreams of what survival might be like in a post-apocalyptic world and that's just talking about the video game industry. ...
"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They're just like any other cross-section of the population." ...
A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards. ...
At GDC 2017, RimWorld game director Tynan Sylvester will look at how, as a developer, you can find unique value by doing things that are commonly assumed to be wrong, impossible, or ridiculous. ...
Creative England and Microsoft are linking up once again to launch the latest round of Greenshoots, a funding and support programme that'll invest up to £250,000 in the UK's brightest indie game devs. ...
Design director on Giant Cop Mark McGingley discusses the idea of the 'Zeroth' perspective being unique to the 1st person, and the implications of this in VR. ...
As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever. ...
In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist. ...
Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago. ...
"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely." ...