The Gamer's Post

The 5 trends that defined the game industry in 2016

about X hours ago from Gamasutra Indie News

2016 was a year marked with fear, disappointment, uncertainty, and dreams of what survival might be like in a post-apocalyptic world…and that's just talking about the video game industry. ...

Best of 2016: Dispelling myths about the autistic wunderkind programmer

about X hours ago from Gamasutra Indie News

"One of the misconceptions is that everyone with autism is smart," says the Nonpareil Institute's Gary Moore in this popular feature. "They're just like any other cross-section of the population." ...

Here are your juries for the IGF 2017 Design, Audio, and Narrative awards!

about X hours ago from Gamasutra Indie News

A diverse array of lauded developers and industry professionals make up the juries of the GDC 2017 Independent Games Festival, who will decide the finalists for next year's awards. ...

At GDC you'll see how the RimWorld devs succeeded by doing everything wrong

about X hours ago from Gamasutra Indie News

At GDC 2017, RimWorld game director Tynan Sylvester will look at how, as a developer, you can find unique value by doing things that are commonly assumed to be wrong, impossible, or ridiculous. ...

Creative England and Microsoft to invest over $300,000 in UK indies

about X hours ago from Gamasutra Indie News

Creative England and Microsoft are linking up once again to launch the latest round of Greenshoots, a funding and support programme that'll invest up to £250,000 in the UK's brightest indie game devs. ...

Blog: The Zeroth Person Perspective in VR

about X hours ago from Gamasutra Indie News

Design director on Giant Cop Mark McGingley discusses the idea of the 'Zeroth' perspective being unique to the 1st person, and the implications of this in VR. ...

Gamasutra's Best of 2016: The top 10 game developers of the year

about X hours ago from Gamasutra Indie News

As the holidays approach, it's once again time for our annual picks for Gamasutra's top 10 developers of the year. Nailing down the list of selections was as tough as ever. ...

Attend GDC 2017 for expert tips on nailing the art direction of your indie game

about X hours ago from Gamasutra Indie News

In his GDC 2017 talk on "Fast, Cheap and Flashy: An Indie Art Direction Adventure", Chickadee Games' art director Adam DeGrandis will share important lessons learned in his career as a game artist. ...

Doom-inspired roguelike goes open-source in a bid to outrun Zenimax lawyers

about X hours ago from Gamasutra Indie News

Many devs will probably appreciate the symbolic resonance of this move, given that id Software open-sourced the original Doom code almost twenty years ago. ...

The Making of GOP Arcade's Voter Suppression Trail

about X hours ago from Gamasutra Indie News

"Oregon Trail is an insanely slow game, very frustrating," says Chris Baker of GOP Arcade. "We matched the feeling of the original quite closely." ...

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