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Gamasutra Indie News This is it -- the whole kit and kaboodle. As 2016 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was. ...
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Gamasutra Indie News "When it comes to piracy, we're certainly not cracking down on anything," the Owlboy devs stated today on Reddit. "We're very happy people get the chance to play the game." ...
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Gamasutra Indie News The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes. ...
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Gamasutra Indie News Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously. ...
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Gamasutra Indie News At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside. ...
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Gamasutra Indie News Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games. ...
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Gamasutra Indie News Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value. ...
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Gamasutra Indie News These are my most memorable play experiences of 2016. ...
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Gamasutra Indie News This year Avalanche Studios senior software engineer Jacques Kerner came back with more of the deep physics work behind Just Cause 3's advanced boat simulations, producing this standout blog post. ...
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Gamasutra Indie News At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience. ...