The Gamer's Post

Best of 2016: Gamasutra's top games, devs, events and trends

about X hours ago from Gamasutra Indie News

This is it -- the whole kit and kaboodle. As 2016 shuffles off this mortal coil, Gamasutra staff reflect on the events, trends, games and -- most importantly -- the devs that shaped the year that was. ...

Owlboy dev on piracy: 'We're very happy people get the chance to play the game'

about X hours ago from Gamasutra Indie News

"When it comes to piracy, we're certainly not cracking down on anything," the Owlboy devs stated today on Reddit. "We're very happy people get the chance to play the game." ...

GDC Pitch returns to GDC 2017 to help GDC Play devs hone their pitch skills!

about X hours ago from Gamasutra Indie News

The GDC Play and 'Best in Play' awards return for GDC 2017 in San Francisco, and 10 GDC Play exhibitors will once again have the chance to get pitch training and pitch their games in front of a live audience for prizes. ...

What's the best way to teach game design? Find out at GDC 2017!

about X hours ago from Gamasutra Indie News

Marko Suvajdzic is an experienced game design educator and at GDC next year he'll be sharing some critical lessons learned about trying to teach game design in person, or online, or asynchronously. ...

Video: How Playdead rendered the unique visuals of Inside

about X hours ago from Gamasutra Indie News

At GDC 2016 Playdead's Mikkel Gjoel and Mikkel Svendsen explain the techniques used to achieve high visual fidelity in the context of the strict simplistic aesthetic of Inside. ...

Here's the lineup of games playable at GDC 2017's Alt.Ctrl.GDC showcase!

about X hours ago from Gamasutra Indie News

Game Developers Conference 2017 organizers have once again selected 20 great, one-of-a-kind games for next year's alt.ctrl.GDC, an on-site playable exhibit of alternative control schemes and games. ...

Gamasutra's Best of 2016: Top 10 Games of the Year

about X hours ago from Gamasutra Indie News

Here are staffers' picks of the games that will remain in our memories as having defined the year for technical sophistication, storytelling, innovation, and pure intangible experience value. ...

Gamasutra's Best of 2016: Chris Baker's top 10 games

about X hours ago from Gamasutra Indie News

These are my most memorable play experiences of 2016. ...

Best of 2016: Water interaction model for boats in video games - Part 2

about X hours ago from Gamasutra Indie News

This year Avalanche Studios senior software engineer Jacques Kerner came back with more of the deep physics work behind Just Cause 3's advanced boat simulations, producing this standout blog post. ...

Video: Moving past your failures in game development

about X hours ago from Gamasutra Indie News

At GDC 2016 experienced game devs Chaim Gingold, Joe Mirabello and Paul Kilduff-Taylor spoke candidly about failures, getting through their struggles and learning from the experience. ...

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