The Gamer's Post

Interview: The state of indie game retail

about X hours ago from Gamasutra Indie News

Gregor Ebert (Headup Games), Hans van Brakel (Soedesco), and Josh Fairhurst (Limited Run Games) weigh in on their approach to retail publishing of indie titles. ...

D4 director Swery goes indie with his new studio White Owls

about X hours ago from Gamasutra Indie News

More than a year after taking a break from game development, former Access Games director Hidetaka "Swery" Suehiro is back, and he has a new indie studio: White Owls Inc. ...

Get a job: Disruptor Beam is hiring a Senior Producer

about X hours ago from Gamasutra Indie News

Disruptor Beam is looking for a Senior Producer to collaborate with product owners and game leads to shepherd games and features from initial concept to final delivery in Framingham, Massachusetts. ...

Pokemon Go and Inside among D.I.C.E. Game of the Year nominees

about X hours ago from Gamasutra Indie News

The nominees for the 20th annual D.I.C.E. Awards have been revealed, with Battlefield 1, Inside, Overwatch, Pokemon Go, and Uncharted 4 all in competition to be named 2016's Game of the Year. ...

GDC State of the Industry: Devs weigh in on Nintendo Switch, Vive interest surges

about X hours ago from Gamasutra Indie News

The 2017 Game Developers Conference survey of over 4.5k devs reveals many findings, including that devs are optimistic about Nintendo's Switch & uncertain about mid-cycle PS4/Xbox console refreshes. ...

How do you develop the sequel to Frog Fractions? Like this

about X hours ago from Gamasutra Indie News

"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen. ...

How do you make the sequel to Frog Fractions? Like this

about X hours ago from Gamasutra Indie News

"Start with a dumb idea, then grow it based on feedback, relying on what my personal fun/funny considers the obvious next move," Frog Fractions creator Jim Crawford tells Kill Screen. ...

Video: Drawing on the untapped potential of roguelikes

about X hours ago from Gamasutra Indie News

At GDC 2015, Riot Games' Tom Cadwell discusses what game makers can learn from studying the roguelike approach to designing for mastery -- and how they can use those lessons in their own work. ...

All Systems No: Come to GDC 2017 and learn from Brigador's troubled launch

about X hours ago from Gamasutra Indie News

At GDC 2017, Stellar Jockey's Hugh Monahan aims to break down all the details of what he calls the well-reviewed Brigador's "doomed release" in an easy hour. ...

Unofficial Sims Online revival buckles under unexpected player counts

about X hours ago from Gamasutra Indie News

The single developer behind the unofficial revival of the defunct The Sims MMO has closed down and delayed FreeSO following launch-day demand that exceeded all expectations. ...

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