Blog: Don't develop games full-time

about X hours ago from

"12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends." ...

The power of playtesting

about X hours ago from

"Games are complicated. You take intricate systems of interlocking parts and then add the human factor. Seeing the game in action is going to be a better picture than all your theoretical models. It's the real thing." ...