The stats on how YouTube affects game success
New research from Newzoo and Nevaly shows that online video is only getting more popular -- and has the hard stats to prove it. ...
New research from Newzoo and Nevaly shows that online video is only getting more popular -- and has the hard stats to prove it. ...
In two weeks, a modest plan for a local game jam based on parody tweets exploded into an international event, with over a thousand people participating in more than 30 cities worldwide. ...
"The meaningfulness and beauty of games lies in allowing the player to take a peek at the inner workings of his mind. Games enable us to witness processes of thought, creativity and learning." ...
"You have a couple options for how the tax man sees your dev costs. They depend on various factors such as how much income your studio is bringing in, what kind of game you're making, and where the funds are coming from." ...
" It all boils down to psychology. We get scared in claustrophobic spaces, and we are terrified when we know something is about to happen but we can't pinpoint what it will be." ...
This reprint from sister site IndieGames.com catches up with Superhot creative director Piotr Iwanicki to trace the origins of the buzz-worthy shooter -- which is out tomorrow. ...
"Somehow I have launched my first successful campaign. I can't help but feel the campaign's success it not of my own initiative, but purely because of industry leaders and friends." ...
"Finding the fun is an art. A really hard and slippery and amazing art. While you can methodically Skinner box people into hypno-engagement, fun is something that can't really be made into an equation." ...
GDC 2016 organizers share a preview of the informative and intriguing sessions taking place during the day-long Technical Artist Bootcamp which helps kick off the conference next month. ...
"This is actually the single most annoying thing for every dev out there. We talked to Nintendo and got absolutely nothing - I'll never understand that." ...