Unity tricks: Building delegates using reflection

about X hours ago from

"This week's tip is pretty simple, and fairly esoteric. It's not something you'll need to use every day, but it is pretty cool, and who knows, maybe one day you'll suddenly find you need it. Today we're going to make a C# delegate out of thin air." ...

Accepting user feedback: An outsider's view

about X hours ago from

"While a writer might have 1-2 rounds of beta reading, and perhaps 3 in editing, it is not out of the question for a game to have significantly more rounds of testing. And then the creators make changes. It's incredible." ...

An ode to Flash

about X hours ago from

"When talking to many developers about the future of Flash, there's almost a glee in their certainty of its fate. Before I even consider developing a game commercially, I put it out as a Flash game." ...