Blog: The consequences of failure

about X hours ago from

"I had this idealistic idea about making people happy with games I make. I don't need to get rich, but I do need to pay my rent, that's enough. But I feel like I'm an enemy towards the people I make games for." ...

The importance of a character's pose

about X hours ago from

"Our team has a background in animation so we spent a great deal of time and effort into the main poses. Being an action title that had you up close to the enemies, we made sure to place a lot of emphasis into the impact." ...