The Gamer's Post

Alt.Ctrl.GDC Showcase: Student project Zombie Crawler

about X hours ago from Gamasutra Indie News

In Zombie Crawler, players become the creeping dead, using their hands on a custom designed treadmill to pull themselves toward a human victim. ...

Q& A: Creating the defiantly retro Double Dragon IV

about X hours ago from Gamasutra Indie News

The makers of the classic 1987 arcade brawler Double Dragon reunited to create a sequel that looks and plays exactly like earlier entries in the series. They discuss their retro revival with us. ...

Video Game Deep Cuts: A Loom-ing Night In The Woods

about X hours ago from Gamasutra Indie News

This week's Video Game Deep Cuts include everything from A Night In The Woods' cartoon realism to a history of Loom, and much more. ...

Watch these 10 devs compete to pitch their game the best at GDC 2017

about X hours ago from Gamasutra Indie News

From Tourmaline to Digital Dreams Entertainment, these ten GDC Play developers have been chosen to compete in front of a panel of judges to make the best game pitch during the all-new GDC Pitch at GDC 2017! ...

Road to the IGF: The Molasses Flood's The Flame in the Flood

about X hours ago from Gamasutra Indie News

The Flame in the Flood takes players on a river raft journey across the backwaters of a post-societal USA, tasking them with surviving the wildlife, natural disasters, and rapids of their journey. ...

Alt.Ctrl.GDC Showcase: Studio Bruyant's Super Brin

about X hours ago from Gamasutra Indie News

Super Brin will have the player throwing a ball to hit targets. That throw begins in the real world, and the properties of that throw then shift into the digital space of the game.  ...

Devs discuss the history and the future of so-called 'walking sims'

about X hours ago from Gamasutra Indie News

We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the walking sim genre. For starters, what do they think of the phrase "walking sim?" ...

Devs discuss the history and the future of Walking Sims

about X hours ago from Gamasutra Indie News

We talk to developers from Variable State, Fullbright, Chinese Room, and Campo Santo about the past and future of the Walking Sim genre. For starters, what do they think of the phrase "Walking Sim?" ...

Video: Improving our games through subversive diversity

about X hours ago from Gamasutra Indie News

Game devs Catt Small and Shawn Alexander Allen take the stage at GDC 2016 to talk about how you can create more diverse and inclusive games, and why that's a valuable thing you should be doing. ...

Fig kicks off $500k funding initiative aimed at late-stage game dev woes

about X hours ago from Gamasutra Indie News

The crowdfunding company Fig has announced a new initiative focused on offering additional support to games successfully funded on the platform. ...

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