about X hours ago from
Gamasutra Indie News At the GDC 2017 eSports Day Iron Galaxy chief Dave Lang showcases how the company tried (and mostly failed) to form a "competitive games" publishing label, sharing lessons learned along the way. ...
about X hours ago from
Gamasutra Indie News A report from GaymerX Australia. Liam Esler and Joshua Meadows brought the GX franchise to Australia just two years ago, but sadly 2017's was (at least for now) the last one. ...
about X hours ago from
Gamasutra Indie News What's it like to fund indie game development in Canada? For its game Kona, Parabole made use of one option Canadian game developers have at their disposal: the Canada Media Fund. ...
about X hours ago from
Gamasutra Indie News Inspired in part by a Radiohead video, Scanner Sombre has players explore a cave using a LIDAR sensor . "My aim was to put the player in an environment that perhaps they'd never seen before." ...
about X hours ago from
Gamasutra Indie News The long-running Nordic Game Awards took place this week in Sweden, and Playdead stood out among the nominees by taking home Game of the Year and a few other awards for its 2016 game Inside. ...
about X hours ago from
Gamasutra Indie News Richard Knol once wrote software for golf courses. Now he's a full-time indie with a game on Steam (Sailaway), and in a chat today with Gamasutra he opens up about how (and why) he made the switch. ...
about X hours ago from
Gamasutra Indie News Sailaway dev Richard Knol is an avid sailor, and he's agreed to join us on Twitch today at 12 PM Pacific/ 3 PM Eastern to chat about his work on the game as we play and try not to sink any boats. ...
about X hours ago from
Gamasutra Indie News Outlast 2 comes alive when players are being chased through the dark game world. "It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they're on a track." ...
about X hours ago from
Gamasutra Indie News Outlast 2 comes alive when players are being chased through the dark game world. "It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they're on a track." ...
about X hours ago from
Gamasutra Indie News As part of GDC 2017's Board Game Design Day, dev Mike Boxleiter offers a postmortem look at his work co-designing Secret Hitler, a Kickstarted tabletop game with some interesting social mechanics. ...