The Gamer's Post

How a single dev turned a side project into a successful sailing sim

about X hours ago from Gamasutra Indie News

Richard Knol once wrote software for golf courses. Now he's a full-time indie with a game on Steam (Sailaway), and in a chat today with Gamasutra he opens up about how (and why) he made the switch. ...

Come Sailaway with us and dev Richard Knol at 3 PM ET on Twitch!

about X hours ago from Gamasutra Indie News

Sailaway dev Richard Knol is an avid sailor, and he's agreed to join us on Twitch today at 12 PM Pacific/ 3 PM Eastern to chat about his work on the game as we play and try not to sink any boats. ...

Preventing players from getting lost in Outlast 2

about X hours ago from Gamasutra Indie News

Outlast 2 comes alive when players are being chased through the dark game world. "It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they're on a track." ...

The art of the chase: Level design and player orientation in Outlast 2

about X hours ago from Gamasutra Indie News

Outlast 2 comes alive when players are being chased through the dark game world. "It has to feel chaotic, yet intuitive. When you make it too obvious, some players start to feel they're on a track." ...

Video: Designing conflict & high-tension moments in 'Secret Hitler'

about X hours ago from Gamasutra Indie News

As part of GDC 2017's Board Game Design Day, dev Mike Boxleiter offers a postmortem look at his work co-designing Secret Hitler, a Kickstarted tabletop game with some interesting social mechanics. ...

Salvaging a dying F2P browser game by going premium

about X hours ago from Gamasutra Indie News

Aquiris Game Studio acquired the rights to the browser FTP title Ballistic, and decided to revamp it as a premium game. ...

Crafting the bizarre, off-kilter gameworld of Little Nightmares

about X hours ago from Gamasutra Indie News

"We want it to feel like you could almost reach into the rooms and touch things, but maybe also wonder whether you should," says Little Nightmare's's senior narrative designer Dave Mervik. ...

In the name of the algorithm, Valve nerfs Steam Trading Cards

about X hours ago from Gamasutra Indie News

As part of its ongoing efforts to revamp Steam, Valve today outlined how the platform's Trading Cards system will be withheld from games until they reach a certain "confidence metric." ...

Video: Composing the music and sound of Hyper Light Drifter

about X hours ago from Gamasutra Indie News

At GDC 2017, audio wizards Akash Thakkar and Rich Vreeland (aka Disasterpeace) opened up about how they found the right soundscape for Hyper Light over the course of 3 years and countless revisions. ...

Q& A: The indie curator behind the '1000 Game Makers' Twitter feed

about X hours ago from Gamasutra Indie News

"A big goal with all of my work is to demonstrate just how many videogames slip through the cracks." says Steve Cook, creator of the 1000 Game Makers thread on Twitter. ...

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