The Gamer's Post

Don't Miss: The understated genius of the Spelunky Daily Challenge

about X hours ago from Gamasutra Indie News

"Despite the fact that you're essentially playing the very same game you've been playing for hours beforehand, it still feels like a very different experience." ...

Building replayability into the intricate architecture of Tokyo42

about X hours ago from Gamasutra Indie News

The gameplay loop in this open, isometric world will be familiar to GTA fans. Free-roam to figure out escape routes and sightlines to use later, find hidden unlockables, or simply enjoy the scenery. ...

Building replayability into the intricate architecture of Tokyo 42

about X hours ago from Gamasutra Indie News

The gameplay loop in this open, isometric world will be familiar to GTA fans. Free-roam to figure out escape routes and sightlines to use later, find hidden unlockables, or simply enjoy the scenery. ...

Violent video game montages are grounds for demonetization on YouTube

about X hours ago from Gamasutra Indie News

YouTube has clarified how some of its guidelines on what videos are eligible for ads apply to video games, telling Polygon that just playing video games is fine -- but montages of violence are not. ...

Video: A game dev guide to managing conflict on small teams

about X hours ago from Gamasutra Indie News

Finji cofounder and CEO Rebekah Saltsman takes the stage at GDC 2017 to share practical advice on how to handle conflict productively when you're working with a small team. ...

Video Game Deep Cuts: Chuck E Cheese's Fallen London

about X hours ago from Gamasutra Indie News

This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more. ...

Video: Doing 2D game animation the Klei way

about X hours ago from Gamasutra Indie News

At GDC 2017 two Klei staffers deliver an extensive talk about all aspects of how the studio does in-game character animation, from character design to polished symbol-based animation. ...

Making your own engine shouldn't be seen as scary or crazy, says Thumper dev

about X hours ago from Gamasutra Indie News

Thumper co-creator Marc Flury shares his experience creating a game engine and talks about why he believes programming curriculum is partly responsible for scaring devs away from doing the same. ...

Pain dev Idol Minds rebrands and shifts focus to 'narrative-driven' games

about X hours ago from Gamasutra Indie News

Idol Minds announced today that it's shifting gears to focus on making "narrative-driven titles" with its new StoryForge game dev toolset, and as part of the change it has a new name: Deck Nine. ...

Video: Practical procedural generation for everyone

about X hours ago from Gamasutra Indie News

At GDC 2017 Tracery creator Kate Compton shares advice on how even proc-gen novices can build an algorithm powerful enough to make good stuff, yet flexible enough to adapt to your evolving dev needs. ...

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