The Gamer's Post

Layering challenges in Klei's survival sim Oxygen Not Included

about X hours ago from Gamasutra Indie News

"It's the layering that makes intense decisions. In Oxygen Not Included, the player must balance all the needs of their Duplicants simultaneously. Each need is not so difficult, but it's easy to let something slip." ...

How Platinum Games is changing up its approach to game dev

about X hours ago from Gamasutra Indie News

"We're starting to see more of a fluid pattern recently," Platinum Games cofounder Hideki Kamiya tells IGN. "We can move people around and it helps us cover our projects with fewer people." ...

Video: The value of taking a narrative approach to level design

about X hours ago from Gamasutra Indie News

At GDC 2017 game designer Jolie Menzel shared some advice on how storytelling techniques can be applied to level design, drawing on her experience making games at Ubisoft and, before that, Telltale. ...

Valve shuts down Greenlight submissions, dates Steam Direct launch

about X hours ago from Gamasutra Indie News

The end is nigh for Steam Greenlight as Valve prepares to open operations for its new self-publishing option, Steam Direct. ...

Don't Miss: The understated genius of the Spelunky Daily Challenge

about X hours ago from Gamasutra Indie News

"Despite the fact that you're essentially playing the very same game you've been playing for hours beforehand, it still feels like a very different experience." ...

Building replayability into the intricate architecture of Tokyo42

about X hours ago from Gamasutra Indie News

The gameplay loop in this open, isometric world will be familiar to GTA fans. Free-roam to figure out escape routes and sightlines to use later, find hidden unlockables, or simply enjoy the scenery. ...

Building replayability into the intricate architecture of Tokyo 42

about X hours ago from Gamasutra Indie News

The gameplay loop in this open, isometric world will be familiar to GTA fans. Free-roam to figure out escape routes and sightlines to use later, find hidden unlockables, or simply enjoy the scenery. ...

Violent video game montages are grounds for demonetization on YouTube

about X hours ago from Gamasutra Indie News

YouTube has clarified how some of its guidelines on what videos are eligible for ads apply to video games, telling Polygon that just playing video games is fine -- but montages of violence are not. ...

Video: A game dev guide to managing conflict on small teams

about X hours ago from Gamasutra Indie News

Finji cofounder and CEO Rebekah Saltsman takes the stage at GDC 2017 to share practical advice on how to handle conflict productively when you're working with a small team. ...

Video Game Deep Cuts: Chuck E Cheese's Fallen London

about X hours ago from Gamasutra Indie News

This week's top longform article/video highlights include the history of Nolan Bushnell's Chuck E Cheese arcade restaurants, the backstory of Fallen London, and lots more. ...

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