Balancing a game the right way: Make stats designer-facing
"My variables made logical sense for the game code, but not for the designer. I set out to rename all my stats, shifting from 'how does this work' to 'what makes most sense to me?'" ...
"My variables made logical sense for the game code, but not for the designer. I set out to rename all my stats, shifting from 'how does this work' to 'what makes most sense to me?'" ...
Red Hook Studios cofounder Tyler Sigman will be at GDC 2016 to deliver an insightful postmortem of how the game was designed, and how it evolved through its time on Early Access. ...
"Creating an engaging co-op experience comes down to carefully understanding the roles the characters play, and balancing their involvement throughout the experience." Here are some tips and lessons learned. ...
Austin, Texas: A booming city in the U.S. and a game development hub. This blog post discusses what it's like, and, as a game dev, whether it's a place you might want to move. ...
This impressive student game uses its limited color palette to create a striking aesthetic...and to create a unique local multiplayer combat experience. ...
A handful of game makers who feel like frauds share their thoughts on the topic of imposter syndrome with Polygon, and how those feelings affect both their personal and professional lives. ...
Game Developers Conference officials are pleased to release the full results of the 4th annual GDC State of the Industry survey today, and now you can download a copy of the full report for yourself. ...
In this classic 2013 presentation, one-time Dragon Age lead writer David Gaider takes a look at how BioWare's romantic characters evolved from Baldur's Gate II to the Dragon Age series. ...
"In sum, when considering being proud, consider three keywords: Efforts from players, Outcomes by efforts, Evaluation on outcomes. Puzzles and accumulative progress enhance the feeling of being proud." ...
GDC 2016 organizers a great Advocacy track talk from 80 Days writer Meg Jayanth that promises 10 practical ways you can make more diverse games. ...