Video: How procedural level design works in Eldritch
Eldritch creator David Pittman speaks at GDC 2017 about procedural generation in games, how you make good use of it in terms of level design, and when you should (or shouldn't) use it at all. ...
Eldritch creator David Pittman speaks at GDC 2017 about procedural generation in games, how you make good use of it in terms of level design, and when you should (or shouldn't) use it at all. ...
This harrowing game, set it a real mental hospital that was closed in the 1970s, turns your stomach not with blood or gore but with a deep understanding of its protagonist's personal hell. ...
This harrowing game, set it a real mental hospital that was closed in the 1970s, turns your stomach not with blood or gore but with a deep understanding of its protagonist's personal hell. ...
This week's longform article/video highlights include a history of the You Don't Know Jack developers, two pieces about Crash Bandicoot - both original and remaster - and lots more. ...
In a new YouTube video, Introversion devs Mark Morris and Chris DeLay speak very frankly about being surprised to find Scanner Sombre has sold roughly 6,000 copies in the two months since launch. ...
"The bottom line is they need to do what's best for their business. And unfortunately maybe doing indies is not that right now. And that's unfortunate, but there's not much we can do." ...
Designer and organizer Andy McMillan has launched a new venture that may be of special interest to some devs: The Liberty Foundation, an organization that seeks to fund and support indie artists. ...
Games lawyer Chris Reid takes the stage at GDC 2017 to deliver a practical talk on contract law, breaking down everything indies should know about 5 common contracts in the game industry. ...
Senior level designer Henri Mustonen explores how design decisions made for Nex Machina ultimately encourage players to explore and learn. ...
Jason Hickey, lead environment artist on Insomniac Games' upcoming Spider-Man offers practical tips about what it takes to be a great environment artist -- and no, it's not all about making pretty things. ...