Video: Animating Rain World and its many squishy, stretchy creatures
At GDC 2016, Rain World animators Joar Jakobsson and James Therrien hop onstage to present a detailed breakdown the animation process behind the visually arresting indie game. ...
At GDC 2016, Rain World animators Joar Jakobsson and James Therrien hop onstage to present a detailed breakdown the animation process behind the visually arresting indie game. ...
Fullbright co-founder Karla Zimonja makes her case for the limited amount of NPCs found in Tacoma and Gone Home. ...
This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more. ...
"Twenty years ago, when I was working on racing games, I couldn't imagine in that way," Tetsuya Mizuguchi told Waypoint. "Now, we can express so much more...it's possible, genuinely, to move people." ...
at GDC 2017, devs Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, and Luiz Krue share their own tricks for leveraging the power of AI in procedural generation for games. ...
Marc ten Bosch's says his new mobile title as an "interactive toy." It gives us a taste of the sort of four-dimensional objects he's been playing around with for his long-awaited gameMiegakure. ...
The whole thing seems to have been addressed quickly, but devs should know that this sort of thing does happen -- and the team at Itch.io are intent on making changes to make it harder in the future. ...
Thanks to an unexpected Twitter direct message, Jeff Minter's game Polybius landed the starring role in the video for a Nine Inch Nails single. ...
The very notion of this game being an MMO is being walked back, somewhat. The big marketing splashes call it a "SHARED-WORLD ACTION RPG." Not exactly catchy. SWARPG, perhaps, pronounced swar-pee-gee? ...
"When guests are happy, their language can sound smooth and spritely, yet as they become unhappy, their lexicon is characterised by heavier and harsher staccato sounds." - James Stuart, Senior Audio Designer at Frontier Developments ...