The Gamer's Post

Video: Animating Rain World and its many squishy, stretchy creatures

about X hours ago from Gamasutra Indie News

At GDC 2016, Rain World animators Joar Jakobsson and James Therrien hop onstage to present a detailed breakdown the animation process behind the visually arresting indie game. ...

Tacoma dev argues less can be more when it comes to non-player characters

about X hours ago from Gamasutra Indie News

Fullbright co-founder Karla Zimonja makes her case for the limited amount of NPCs found in Tacoma and Gone Home. ...

Video Game Deep Cuts: The 4D Cyberpunk Fire

about X hours ago from Gamasutra Indie News

This week's longform game article/video highlights include the Cyberpunk RPG's original author, 4D Toys' brain-bending surreality, Fire Pro Wrestling's resurgence, and lots more. ...

Rez's Mizuguchi: Now 'it's possible, genuinely, to move people' with games

about X hours ago from Gamasutra Indie News

"Twenty years ago, when I was working on racing games, I couldn't imagine in that way," Tetsuya Mizuguchi told Waypoint. "Now, we can express so much more...it's possible, genuinely, to move people." ...

Video: 6 ways of using AI in procedural content generation for games

about X hours ago from Gamasutra Indie News

at GDC 2017, devs Tyler Coleman, Zach Aikman, Tanya Short, Tarn Adams, Mitu Khandaker-Kokoris, and Luiz Krue share their own tricks for leveraging the power of AI in procedural generation for games. ...

Marc ten Bosch created an extradimensional game engine for 4D Toys

about X hours ago from Gamasutra Indie News

Marc ten Bosch's says his new mobile title as an "interactive toy." It gives us a taste of the sort of four-dimensional objects he's been playing around with for his long-awaited gameMiegakure. ...

Struck by scammers, Itch.io eyes stronger safeguards for devs

about X hours ago from Gamasutra Indie News

The whole thing seems to have been addressed quickly, but devs should know that this sort of thing does happen -- and the team at Itch.io are intent on making changes to make it harder in the future. ...

How an indie game became the star of a Nine Inch Nails music video

about X hours ago from Gamasutra Indie News

Thanks to an unexpected Twitter direct message, Jeff Minter's game Polybius landed the starring role in the video for a Nine Inch Nails single. ...

Opinion: Rebooting The Secret World as Secret World Legends

about X hours ago from Gamasutra Indie News

The very notion of this game being an MMO is being walked back, somewhat. The big marketing splashes call it a "SHARED-WORLD ACTION RPG." Not exactly catchy. SWARPG, perhaps, pronounced swar-pee-gee? ...

Game Design Deep Dive: Creating a new language for Planet Coaster

about X hours ago from Gamasutra Indie News

"When guests are happy, their language can sound smooth and spritely, yet as they become unhappy, their lexicon is characterised by heavier and harsher staccato sounds." - James Stuart, Senior Audio Designer at Frontier Developments ...

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