The Gamer's Post

Video: Avoiding the scourge of 'evil data' in playtesting

about X hours ago from Gamasutra Indie News

At GDC 2017, indie dev Adriaan de Jongh shares all the "evil data" he gathered in 6 years of playtesting 8 games and offers practical advice for playtesting your game effectively. ...

The absurdity and optimism of Everything Is Going To Be OK

about X hours ago from Gamasutra Indie News

Nathalie Lawhead's indie title Everything is going to be OK explores dark, horrible life events through a lens of relentless optimism and humor, facing down soul-crushing horror with absurd cheer. ...

Gigantic dev makes a case for why games should look like candy

about X hours ago from Gamasutra Indie News

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...

Gigantic dev make a case for why games should look like candy

about X hours ago from Gamasutra Indie News

"Candy is completely engineered to entice you to pick it up," says Gigantic lead concept artist Vinod Rams in a recent livestreamed chat about the game's design, development, and alluring art style. ...

Antihero, Wandersong among 2017 PAX 10 indie showcase picks

about X hours ago from Gamasutra Indie News

The organizers behind the Penny Arcade Expo's Seattle chapter have named the colorful cast of indie games set to be featured in this year's PAX 10 showcase. ...

Devs open up about the agony and the ecstasy of fixing bugs

about X hours ago from Gamasutra Indie News

"Any bug that's in my game, unless it's in the sound middleware, will be my mistake, where I've fucked up," Positech Games' Cliff Harris says in a new Eurogamer feature about why bugs happen, and how devs deal with them. ...

Video: Practical tips on how (and why) to focus your indie dev career

about X hours ago from Gamasutra Indie News

At GDC 2017 indie dev Jenn Sandercock breaks down how, just like a game jam theme, a set of constraints can help guide your overall career as an indie developer in the direction you want to go. ...

GDC 2018 announces call for papers, so submit your talks now!

about X hours ago from Gamasutra Indie News

Heads up game devs: GDC 2018 officials have opened the Call for Papers, running until August 17th! ...

New PuzzleScript variant DungeonScript lets you make your own dungeon crawler

about X hours ago from Gamasutra Indie News

Game dev Jarred "Farbs" Woods has debuted DungeonScript, a new spin on open-source HTML 5 puzzle game engine PuzzleScript that's designed to let devs easily create first-person dungeon crawl games. ...

Dodge Roll's debut game Enter the Gungeon surpasses 1 million sold

about X hours ago from Gamasutra Indie News

The folks behind the 2016 roguelike gun-'em-up took to Twitter today to confirm that the game has sold over 1 million copies across PCs, PlayStation 4 and the Xbox One. ...

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